Is the AppWarp dll ready for Feb. 1st 2015 iOS 64-bit builds?

+3 votes

I tried buiding my iOS game to support 64-bit as per new Apple requirement:

https://developer.apple.com/news/?id=01192015a

The new Unity 4.6.1p5 supports 64-bit build via the Player Settings->Configuration->Scripting Backend set to IL2CPP:

http://unity3d.com/unity/qa/patch-releases/4.6.1p5

During Unity's build process I got these errors:

------------------------------------------

2CPP error for method 'System.String com.shephertz.app42.paas.sdk.csharp.util.Util::MultiPartRequest(System.String,System.String,System.Collections.Generic.Dictionary`2<System.String,System.String>,System.Collections.Generic.Dictionary`2<System.String,System.String>,System.Collections.Generic.Dictionary`2<System.String,System.String>,System.String,System.String)' in assembly '/Users/Caster/Data1/TOTu/TOT3_64/Temp/StagingArea/Data/Managed/App42_Unity3D_SDK_2.9.4.dll'
Additional information: Build a development build for more information. An instruction cannot end both a catch and a finally block!

 

asked Jan 26, 2015 in Discuss & suggest API by huffman (50 points)
recategorized Feb 13, 2015 by sushil

2 Answers

0 votes

Hello Huffman,

We have not released the compatible version of SDK with latest version of Unity for iOS 64 build. Once we test it from our end, will let you know with the timeline soon. 
 
Thanks for having patience.
 
Himanshu Sharma
answered Jan 26, 2015 by hs00105 (2,005 points)
what is the status on this?
Hello Huffman,

Apologies for getting late back to you. We are looking into it & the patch will be available in the month end, will update this thread for the same.

Thanks for your patience.

Himanshu Shama
Any news on this? We're planing to release our game soon
Hello Dev,

We are working on it & the patch will be available in month end. Thanks for your patience.

Himanshu Sharma
Any updated estimation on this ? We planned to release the game this week but we can't move because il2cpp gives error

L2CPP error for method 'System.String com.shephertz.app42.paas.sdk.csharp.connection.RESTConnectorAsync::ExecuteGet(System.String,System.Collections.Generic.Dictionary`2<System.String,System.String>,System.Collections.Generic.Dictionary`2<System.String,System.String>)' in assembly '/Users/hunter/Documents/projects/Sidin/PuzzledBlocks/concept.puzzledblocks/Temp/StagingArea/Data/Managed/App42_Unity3D_SDK_3.1.1.dll'
Additional information: Build a development build for more information. An instruction cannot end both a catch and a finally block!


Thank you!
Hello,

We are working to provide the compatible version of Unity SDK with IL2CPP scripting backend. However there is some issue in current unity version and we are working to get the work around for it. We will update the thread as we progress or find the fix.

Thanks,
Himanshu Sharma
I have added new answer, please have a look and let us know if it helps.
Himanshu Sharma
0 votes

Hello Huffman,

Thanks for your patience. we are releasing App42 Unity SDK 4.0 beta version which is compatible for Unity5 patch2 and above version for following build and can be downloaded fromhere.

  • Unity Web Player
  • Android
  • iOS (Mono) & iOS (IL2CPP)
  • Desktop Standalone app
  • Window Phone

Since Unity 5 still has issue with HTTPS  on iOS build, you have to point your build to use our HTTP interface instead of HTTPS as shown below. You have to just set this after App42 API initialize:

App42API.SetBaseURL ("http://ns.api.shephertz.com/cloud/");

Please see our change log for detail information about feature and bug fixes.

Thanks,

Himanshu Sharma

answered Apr 3, 2015 by hs00105 (2,005 points)
Is this good for AppWarp too? That also needs to be 64-bit.
Is this good for AppWarp too? That also needs to be 64-bit.
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