chat event value is not received after few seconds

0 votes
Hello, If i play app on system then messsge send and receive but in the case when i deploy app and run it on devices,after few secons message are not receive.
asked Aug 1, 2016 in Android by rbhardwaj1 (10 points)

1 Answer

0 votes
Hi Bhardwaj,

If i understood the query correctly, then after installing the app on device, everything works fine for few seconds but after that it is not working. If yes, then could you please share some more details for the same like the console logs whenever this issue occurs and the code snippet you are using to send messages? Are you getting any eror code in the corresponding callback? What is version of AppWarp SDK you are using in your application?

All the above informations will help us to debug the problem.

Regards,

Rajeev Ranjan
answered Aug 1, 2016 by rajeev.etc (1,660 points)
Yes, AppWarpUnityMobile will not work on editor. For editor use AppWarpUnity.dll but while building project for mobile(iOS, Android), please use AppWarpUnityMobile.dll.
Hello Rajeev,

Thank a ton for your reply. Now i have replaced the appwarpUnity SDk with AppWarpUnityMobile but after building the xcode project i am facing few more issues that are mentioned below:

Undefined symbols for architecture arm64:
  "__CloseUdpIos", referenced from:
      _ClientChannel__CloseUdpIos_m9067 in Bulk_AppWarpUnityMobile_0.o
     (maybe you meant: _ClientChannel__CloseUdpIos_m9067_MethodInfo, _ClientChannel__CloseUdpIos_m9067 )
  "__ReadUdpIos", referenced from:
      _ClientChannel__ReadUdpIos_m9066 in Bulk_AppWarpUnityMobile_0.o
     (maybe you meant: _ClientChannel__ReadUdpIos_m9066_MethodInfo, _ClientChannel__ReadUdpIos_m9066 )
  "__CreateUdpIos", referenced from:
      _ClientChannel__CreateUdpIos_m9064 in Bulk_AppWarpUnityMobile_0.o
     (maybe you meant: _ClientChannel__CreateUdpIos_m9064, _ClientChannel__CreateUdpIos_m9064_MethodInfo )
  "__CloseIos", referenced from:
      _ClientChannel__CloseIos_m9058 in Bulk_AppWarpUnityMobile_0.o
     (maybe you meant: _ClientChannel__CloseIos_m9058, _ClientChannel__CloseIos_m9058_MethodInfo )
  "__ReadIos", referenced from:
      _ClientChannel__ReadIos_m9057 in Bulk_AppWarpUnityMobile_0.o
     (maybe you meant: _ClientChannel__ReadIos_m9057_MethodInfo, _ClientChannel__ReadIos_m9057 )
  "__SendIos", referenced from:
      _ClientChannel__SendIos_m9056 in Bulk_AppWarpUnityMobile_0.o
     (maybe you meant: _ClientChannel__SendIos_m9056, _ClientChannel__SendIos_m9056_MethodInfo )
  "__ConnectIos", referenced from:
      _ClientChannel__ConnectIos_m9055 in Bulk_AppWarpUnityMobile_0.o
     (maybe you meant: _ClientChannel__ConnectIos_m9055, _ClientChannel__ConnectIos_m9055_MethodInfo )
  "__SendUdpIos", referenced from:
      _ClientChannel__SendUdpIos_m9065 in Bulk_AppWarpUnityMobile_0.o
     (maybe you meant: _ClientChannel__SendUdpIos_m9065, _ClientChannel__SendUdpIos_m9065_MethodInfo )
  "__CreateIos", referenced from:
      _ClientChannel__CreateIos_m9054 in Bulk_AppWarpUnityMobile_0.o
     (maybe you meant: _ClientChannel__CreateIos_m9054, _ClientChannel__CreateIos_m9054_MethodInfo )
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)


Any help would be great full.

Thanks
Bhardwaj
Hi Bhardwaj,

Please check if you forgot to add plugin folder which you get along with the SDK. The SDK comes with 3 dlls and one plugin folder. The plugin folder must be added while building the project for Mobile platform.

Let me know if this is not the case.

Regards,
Rajeev
Hello Rajeev,

Replacing the SDK worked for me, thank you

Regards
Bhardwaj
Great, let me know if you have any further queries.
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