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<title>Shephertz Community - Recent questions in Announcements</title>
<link>http://forum.shephertz.com/?qa=questions/general/announcements</link>
<description>Powered by Question2Answer</description>
<item>
<title>Is this company still running ?</title>
<link>http://forum.shephertz.com/?qa=11613/is-this-company-still-running</link>
<description>Hello,

I am just wondering if ShepHertz is alive and well as i have noticed some of the SDKS have not been updated in years and the fourms have very little activity.

we are about to start a new project and wondering if shephertz is sitll a good option.

Thank you for your time,

Reagrds</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11613/is-this-company-still-running</guid>
<pubDate>Thu, 12 Aug 2021 14:20:08 +0000</pubDate>
</item>
<item>
<title>Support Godot engine</title>
<link>http://forum.shephertz.com/?qa=11611/support-godot-engine</link>
<description>&lt;p&gt;
	Are you thinking of supporting &lt;strong&gt;GDScript &lt;/strong&gt;for &lt;strong&gt;godot&lt;/strong&gt;?&lt;/p&gt;
&lt;p&gt;
	Because &lt;strong&gt;GDScript &lt;/strong&gt;is much easier than &lt;strong&gt;c++&lt;/strong&gt; and I can implement it inside the engine without the complications of using &lt;strong&gt;c++&lt;/strong&gt; in the &lt;strong&gt;Godot engine&lt;/strong&gt;&lt;/p&gt;</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11611/support-godot-engine</guid>
<pubDate>Wed, 30 Jun 2021 20:30:33 +0000</pubDate>
</item>
<item>
<title>I created a room. Now, how do I get its roomid?</title>
<link>http://forum.shephertz.com/?qa=11491/i-created-a-room-now-how-do-i-get-its-roomid</link>
<description>In my game user can create a room and then share the roomid with friends for them being able to join the room.

Once a room is created I want to display the roomid so that the user can share it.

There is NO callback that returns the roomid. How do I get it?</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11491/i-created-a-room-now-how-do-i-get-its-roomid</guid>
<pubDate>Sun, 01 Sep 2019 21:43:17 +0000</pubDate>
</item>
<item>
<title>I can't initialise Appwarp in cocos2d-x Project</title>
<link>http://forum.shephertz.com/?qa=11185/i-cant-initialise-appwarp-in-cocos2d-x-project</link>
<description>&lt;pre class=&quot;brush:cpp;&quot;&gt;
//This is how i am trying to initialise this.

void GameLayer::connectToAppWarp()
{
        AppWarp::Client::initialize(APPWARP_APP_KEY,APPWARP_SECRET_KEY);
        AppWarp::Client::getInstance()-&amp;gt;setRecoveryAllowance(60);
        AppWarp::Client::getInstance()-&amp;gt;setConnectionRequestListener(this);
        AppWarp::Client::getInstance()-&amp;gt;setNotificationListener(this);
        AppWarp::Client::getInstance()-&amp;gt;setRoomRequestListener(this);
        AppWarp::Client::getInstance()-&amp;gt;setZoneRequestListener(this);
        playerName = (isFirstPlayer ? &quot;hero&quot; : &quot;monster&quot;);
        AppWarp::Client::getInstance()-&amp;gt;connect(playerName);
        isFirstPlayer = !isFirstPlayer;
}&lt;/pre&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	// I am getting this error.&lt;/p&gt;
&lt;p&gt;
	&lt;br&gt;
	Undefined symbols for architecture x86_64:&lt;br&gt;
	&amp;nbsp; &quot;AppWarp::Client::initialize(std::__1::basic_string&amp;lt;char, std::__1::char_traits&amp;lt;char&amp;gt;, std::__1::allocator&amp;lt;char&amp;gt; &amp;gt;, std::__1::basic_string&amp;lt;char, std::__1::char_traits&amp;lt;char&amp;gt;, std::__1::allocator&amp;lt;char&amp;gt; &amp;gt;, std::__1::basic_string&amp;lt;char, std::__1::char_traits&amp;lt;char&amp;gt;, std::__1::allocator&amp;lt;char&amp;gt; &amp;gt;)&quot;, referenced from:&lt;br&gt;
	&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; GameLayer::connectToAppWarp() in GameLayer.o&lt;br&gt;
	ld: symbol(s) not found for architecture x86_64&lt;br&gt;
	clang: error: linker command failed with exit code 1 (use -v to see invocation)&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11185/i-cant-initialise-appwarp-in-cocos2d-x-project</guid>
<pubDate>Tue, 19 Jun 2018 14:24:39 +0000</pubDate>
</item>
<item>
<title>GDPR Documentation</title>
<link>http://forum.shephertz.com/?qa=11132/gdpr-documentation</link>
<description>&lt;p&gt;
	Hi, further to the two previous threads, please could you point me in the right direction for updated docuements/proof of GDPR compliance/terms and agreeements/privacy policy.&amp;nbsp; Thanks!&lt;/p&gt;
&lt;p&gt;
	As a processor/subprocessor of data we also need to have in place a data processing agreement - please could you advise on this?&lt;/p&gt;
&lt;p&gt;
	(&lt;span style=&quot;color: rgb(20, 15, 15); font-family: &amp;quot;Open Sans&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;&quot;&gt;Under Article 28(4) of the GDPR, processors have an obligation to impose upon sub-processors &quot;the same&quot; obligations as those imposed upon the processor in the controller-processor contract.)&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	Many thanks!&lt;/p&gt;</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11132/gdpr-documentation</guid>
<pubDate>Mon, 21 May 2018 15:03:34 +0000</pubDate>
</item>
<item>
<title>Is Local Play Supported</title>
<link>http://forum.shephertz.com/?qa=11085/is-local-play-supported</link>
<description>Can you have an option to play locally rather online?</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11085/is-local-play-supported</guid>
<pubDate>Tue, 01 May 2018 16:56:31 +0000</pubDate>
</item>
<item>
<title>Appwarp GDPR ready?</title>
<link>http://forum.shephertz.com/?qa=11081/appwarp-gdpr-ready</link>
<description>&lt;p&gt;
	In the EU new data regulations come into force in May. Is Appwarp compliant with the EU General Data Protection Regulation ( GDPR)?&amp;nbsp;&amp;nbsp;I mean a lot of users would have to take their service offline if not.&lt;/p&gt;
&lt;p&gt;
	And if so where do I find&amp;nbsp;&lt;span style=&quot;font-family: Helvetica;&quot;&gt;Documents / Proof of GDPR Compliance / Terms and Agreements / Privacy Policies?&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11081/appwarp-gdpr-ready</guid>
<pubDate>Sun, 29 Apr 2018 20:05:28 +0000</pubDate>
</item>
<item>
<title>Upcoming European Data Security Guideline at May, 25th 2018</title>
<link>http://forum.shephertz.com/?qa=11060/upcoming-european-data-security-guideline-at-may-25th-2018</link>
<description>Hi,

on May, 25th - 2018 the new European Data Security Guideline will be in place. This policy is also valid for NON-Eu companies - if they have European users.

Since my Games uses a Login procedure at App42 Servers - where Username, eMail and Passwords of the individual users are saved - I need to know what kind of Privacy Policy is for App42 in place - so I can refere to it.

Best regards

Werner Schmidtberg</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11060/upcoming-european-data-security-guideline-at-may-25th-2018</guid>
<pubDate>Mon, 09 Apr 2018 09:47:29 +0000</pubDate>
</item>
<item>
<title>where i see my app api calls count?</title>
<link>http://forum.shephertz.com/?qa=10940/where-i-see-my-app-api-calls-count</link>
<description>where i see my app api calls count?&lt;br /&gt;
&lt;br /&gt;
Is the api hits the same api calls?</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=10940/where-i-see-my-app-api-calls-count</guid>
<pubDate>Mon, 29 Jan 2018 08:53:49 +0000</pubDate>
</item>
<item>
<title>Email service not working for me</title>
<link>http://forum.shephertz.com/?qa=10831/email-service-not-working-for-me</link>
<description>Hello! First off, thank for the great product - I really can't believe how simple it is to get my app up and running :)

I'm having some trouble setting up the email service for my app. I'm receiving a successful callback when sending an email, but I'm not receiving the email in my account. I saw similar issues on the forums, and tried the following:

Checked my email information in App42 HQ (Unified Notifications&amp;gt;Settings&amp;gt;Email&amp;gt;Update), and all appear to be correct.
Set &quot;allow less secure apps&quot; to ON in my gmail account. 
Attempted to send email from App42 HQ (Unified Notifications&amp;gt;Email&amp;gt;Compose), but did not recieve email.
Attempted to send email via App42 API (Corona, iPhone), recieved &quot;success:true&quot;, but did not recieve email. 

App Name: SetcoCalculator

Please let me know what else I can provide to help debug this. Again, thanks for the wonderful platform!</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=10831/email-service-not-working-for-me</guid>
<pubDate>Tue, 28 Nov 2017 18:42:25 +0000</pubDate>
</item>
<item>
<title>Session id not valid / bad request ?</title>
<link>http://forum.shephertz.com/?qa=10818/session-id-not-valid-bad-request</link>
<description>I am passing valid data/request but i am getting session id not valid,becuase i restart my laptop it is working some times.Please any one can we hellp me</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=10818/session-id-not-valid-bad-request</guid>
<pubDate>Tue, 14 Nov 2017 10:38:17 +0000</pubDate>
</item>
<item>
<title>Does Shepherds will create the game for me or I have to do it my self?</title>
<link>http://forum.shephertz.com/?qa=10680/does-shepherds-will-create-the-game-for-me-have-to-do-it-my-self</link>
<description>Do I need any previews skills to create a game on this plataform ?</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=10680/does-shepherds-will-create-the-game-for-me-have-to-do-it-my-self</guid>
<pubDate>Tue, 08 Aug 2017 13:05:38 +0000</pubDate>
</item>
<item>
<title>Corona Sdk multiple notification listeners</title>
<link>http://forum.shephertz.com/?qa=10620/corona-sdk-multiple-notification-listeners</link>
<description>Hi i've been trying to create a messaging app with Corona sdk and appwarp. First i created this notification listener appWarpClient.addNotificationListener(&amp;quot;onPrivateChatReceived&amp;quot;, mOnChatReceivedFunc) and it works fine, i used it to send friend requests to other people using the app but, now i need another notification listener beacuse i need to make a chatroom in the app as well. When i create a new notification listener it simply won't call the function after i have send a private chat and it worked perfectly fine with the other notification listener but when i try to make a new notification listener it dosen't work. I'm happy to hear from you thanks.</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=10620/corona-sdk-multiple-notification-listeners</guid>
<pubDate>Fri, 07 Jul 2017 18:33:19 +0000</pubDate>
</item>
<item>
<title>Why whenever 2nd User enters the game,the existing user get two notifications of that user?</title>
<link>http://forum.shephertz.com/?qa=10601/whenever-user-enters-game-existing-user-notifications-user</link>
<description></description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=10601/whenever-user-enters-game-existing-user-notifications-user</guid>
<pubDate>Wed, 05 Jul 2017 05:49:40 +0000</pubDate>
</item>
<item>
<title>GeoService Return</title>
<link>http://forum.shephertz.com/?qa=10589/geoservice-return</link>
<description>&lt;div class=&quot;g-unit&quot; id=&quot;gt-res-c&quot; style=&quot;zoom: 1; width: 640px; margin: 0px; float: right; position: relative; color: rgb(119, 119, 119); font-family: arial, sans-serif; font-size: 13px;&quot;&gt;
	&lt;div id=&quot;gt-res-p&quot; style=&quot;padding-bottom: 20px; margin-left: 4px;&quot;&gt;
		&lt;div id=&quot;gt-res-data&quot;&gt;
			&lt;div id=&quot;gt-res-wrap&quot; style=&quot;border: 1px solid whitesmoke; margin: 0px 0px 8px; background: whitesmoke;&quot;&gt;
				&lt;div id=&quot;gt-res-content&quot; style=&quot;position: relative;&quot;&gt;
					&lt;div class=&quot;trans-verified-button-small&quot; dir=&quot;ltr&quot; id=&quot;gt-res-dir-ctr&quot; style=&quot;zoom: 1; min-height: 89px; padding: 8px;&quot;&gt;
						&lt;div class=&quot;g-unit&quot; style=&quot;zoom: 1; width: 640px; margin: 0px; float: right; position: relative;&quot;&gt;
							&lt;div style=&quot;padding-bottom: 20px; margin-left: 4px;&quot;&gt;
								&lt;div&gt;
									&lt;div style=&quot;border: 1px solid whitesmoke; margin: 0px 0px 8px; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;&quot;&gt;
										&lt;div style=&quot;position: relative;&quot;&gt;
											&lt;div class=&quot;trans-verified-button-small&quot; dir=&quot;ltr&quot; style=&quot;zoom: 1; min-height: 89px; padding: 8px;&quot;&gt;
												&lt;span id=&quot;result_box&quot; lang=&quot;en&quot; style=&quot;font-size: 16px; color: rgb(34, 34, 34); min-height: 89px; position: relative; z-index: 2; word-wrap: break-word;&quot;&gt;Hello Guys&lt;br&gt;
												&lt;br&gt;
												My name is Sebastiao, I have a question.&lt;br&gt;
												&lt;span&gt;I use C # unity3D, so I want the server to return only one value instead of all the Markers Names of the (GEO POINTS).&lt;/span&gt;&amp;nbsp;&lt;span&gt;When I write geoService.&quot;GetAllPoints (storageName, new UnityCallBackGet ());&quot;&lt;/span&gt;&amp;nbsp;&lt;span&gt;It returns all the values, I want it to return only a specific VALUE, inserted by the Client.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
											&lt;div class=&quot;trans-verified-button-small&quot; dir=&quot;ltr&quot; style=&quot;zoom: 1; min-height: 89px; padding: 8px;&quot;&gt;
												&lt;span style=&quot;color: rgb(34, 34, 34); font-size: 16px;&quot;&gt;Someone please?&lt;/span&gt;&lt;/div&gt;
										&lt;/div&gt;
									&lt;/div&gt;
								&lt;/div&gt;
							&lt;/div&gt;
						&lt;/div&gt;
					&lt;/div&gt;
				&lt;/div&gt;
			&lt;/div&gt;
		&lt;/div&gt;
	&lt;/div&gt;
&lt;/div&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=10589/geoservice-return</guid>
<pubDate>Wed, 28 Jun 2017 20:25:43 +0000</pubDate>
</item>
<item>
<title>Users are not logging Out from appwarp server.</title>
<link>http://forum.shephertz.com/?qa=10578/users-are-not-logging-out-from-appwarp-server</link>
<description>My game user are not logging out .</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=10578/users-are-not-logging-out-from-appwarp-server</guid>
<pubDate>Fri, 23 Jun 2017 11:18:21 +0000</pubDate>
</item>
<item>
<title>Login to Management Console via Shephertz Account often fails</title>
<link>http://forum.shephertz.com/?qa=10576/login-management-console-via-shephertz-account-often-fails</link>
<description>&lt;p&gt;
	
p, li { white-space: pre-wrap; }	
&lt;/p&gt;
&lt;p style=&quot;margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;
	Login to Dashboard seems to be quite experimental... I login with Shephertzaccount, sometimes it is working, but most times not... I enter the normal page: &lt;a href=&quot;https://apphq.shephertz.com/register/app42Login,&quot; rel=&quot;nofollow&quot;&gt;https://apphq.shephertz.com/register/app42Login,&lt;/a&gt; then click on Login with Shephertz Account and enter the credentials. Often this results in 302 (seeing in firefox debugger) and I'm ending up on the same login page, without being logged in. Tried with 2 browsers (Firefoc/Chrome) and from 2 different PCs...&lt;/p&gt;</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=10576/login-management-console-via-shephertz-account-often-fails</guid>
<pubDate>Wed, 21 Jun 2017 06:41:00 +0000</pubDate>
</item>
<item>
<title>Message limit for testing</title>
<link>http://forum.shephertz.com/?qa=10318/message-limit-for-testing</link>
<description>I see that each plan has a message limit. For example, the free plan is 2 million messages. Does this limit apply during testing? For example, while developing it is helpful to send additional information across the network. But when the app is deployed, those messages would not be sent. I'm wondering if we are allowed to test and develop without using our message allowance.</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=10318/message-limit-for-testing</guid>
<pubDate>Fri, 24 Mar 2017 19:40:45 +0000</pubDate>
</item>
<item>
<title>Send question to room Android quiz app (AppwarpS2)</title>
<link>http://forum.shephertz.com/?qa=10176/send-question-to-room-android-quiz-app-appwarps2</link>
<description>I have managed to create a dynamic room and joined 2 players in it . now i want to send questions to the room from server side . How can i send questions as object to that room from server .

Where will i get the callback once I send question from server ? And using which function should i update my responses back to the server ?.</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=10176/send-question-to-room-android-quiz-app-appwarps2</guid>
<pubDate>Wed, 08 Feb 2017 08:30:50 +0000</pubDate>
</item>
<item>
<title>Hi, is the quizup-like app only for Windows Phone? Does it support iOS/Android? :)</title>
<link>http://forum.shephertz.com/?qa=10113/quizup-like-only-for-windows-phone-does-support-ios-android</link>
<description></description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=10113/quizup-like-only-for-windows-phone-does-support-ios-android</guid>
<pubDate>Mon, 23 Jan 2017 03:31:19 +0000</pubDate>
</item>
<item>
<title>How can i make a timeline / post system ?</title>
<link>http://forum.shephertz.com/?qa=9958/how-can-i-make-a-timeline-post-system</link>
<description>Hi , i am new with the plugin , how can i make a post sytem like facebook / a timeline system ? (a text timeline as you can see in the picture : &lt;a href=&quot;http://prntscr.com/djj25c)&quot; rel=&quot;nofollow&quot;&gt;http://prntscr.com/djj25c)&lt;/a&gt; , i just want a text timeline , what can i use to post , what can i use to print it , what can i use to randomize the posts in the timeline  ? , thank you</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=9958/how-can-i-make-a-timeline-post-system</guid>
<pubDate>Wed, 14 Dec 2016 22:42:04 +0000</pubDate>
</item>
<item>
<title>suddenly MyCustomCode build failed</title>
<link>http://forum.shephertz.com/?qa=9925/suddenly-mycustomcode-build-failed</link>
<description>&lt;p&gt;
	today i upload my customcode but suddenly build failed...&lt;/p&gt;
&lt;p&gt;
	error description as follows...&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p class=&quot;p1&quot;&gt;
	&lt;span class=&quot;s1&quot;&gt;[input] skipping input as property jarFileName has already been set.&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;p1&quot;&gt;
	&lt;span class=&quot;s1&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; [java] Exception in thread &quot;main&quot; com.shephertz.app42.paas.sdk.java.App42Exception: javax.net.ssl.SSLHandshakeException: Received fatal alert: handshake_failure&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;p1&quot;&gt;
	&lt;span class=&quot;s1&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; [java] &lt;span class=&quot;Apple-tab-span&quot;&gt; &lt;/span&gt;at com.shephertz.app42.paas.sdk.java.customcode.CustomCodeService.deployJarFile(CustomCodeService.java:91)&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;p1&quot;&gt;
	&lt;span class=&quot;s1&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; [java] &lt;span class=&quot;Apple-tab-span&quot;&gt; &lt;/span&gt;at com.myapp.helper.AntHelper.upload(AntHelper.java:22)&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;p1&quot;&gt;
	&lt;span class=&quot;s1&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; [java] &lt;span class=&quot;Apple-tab-span&quot;&gt; &lt;/span&gt;at com.myapp.helper.AntHelper.main(AntHelper.java:30)&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;p1&quot;&gt;
	&lt;span class=&quot;s1&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; [java] Caused by: javax.net.ssl.SSLHandshakeException: Received fatal alert: handshake_failure&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;p1&quot;&gt;
	&lt;span class=&quot;s1&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; [java] &lt;span class=&quot;Apple-tab-span&quot;&gt; &lt;/span&gt;at com.sun.net.ssl.internal.ssl.Alerts.getSSLException(Alerts.java:174)&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;p1&quot;&gt;
	&lt;span class=&quot;s1&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; [java] &lt;span class=&quot;Apple-tab-span&quot;&gt; &lt;/span&gt;at com.sun.net.ssl.internal.ssl.Alerts.getSSLException(Alerts.java:136)&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;p1&quot;&gt;
	&lt;span class=&quot;s1&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; [java] &lt;span class=&quot;Apple-tab-span&quot;&gt; &lt;/span&gt;at com.sun.net.ssl.internal.ssl.SSLSocketImpl.recvAlert(SSLSocketImpl.java:1822)&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;p1&quot;&gt;
	&lt;span class=&quot;s1&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; [java] &lt;span class=&quot;Apple-tab-span&quot;&gt; &lt;/span&gt;at com.sun.net.ssl.internal.ssl.SSLSocketImpl.readRecord(SSLSocketImpl.java:1004)&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;p1&quot;&gt;
	&lt;span class=&quot;s1&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; [java] &lt;span class=&quot;Apple-tab-span&quot;&gt; &lt;/span&gt;at com.sun.net.ssl.internal.ssl.SSLSocketImpl.performInitialHandshake(SSLSocketImpl.java:1188)&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;p1&quot;&gt;
	&lt;span class=&quot;s1&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; [java] &lt;span class=&quot;Apple-tab-span&quot;&gt; &lt;/span&gt;at com.sun.net.ssl.internal.ssl.SSLSocketImpl.startHandshake(SSLSocketImpl.java:1215)&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;p1&quot;&gt;
	&lt;span class=&quot;s1&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; [java] &lt;span class=&quot;Apple-tab-span&quot;&gt; &lt;/span&gt;at com.sun.net.ssl.internal.ssl.SSLSocketImpl.startHandshake(SSLSocketImpl.java:1199)&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;p1&quot;&gt;
	&lt;span class=&quot;s1&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; [java] &lt;span class=&quot;Apple-tab-span&quot;&gt; &lt;/span&gt;at sun.net.www.protocol.https.HttpsClient.afterConnect(HttpsClient.java:476)&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;p1&quot;&gt;
	&lt;span class=&quot;s1&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; [java] &lt;span class=&quot;Apple-tab-span&quot;&gt; &lt;/span&gt;at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.connect(AbstractDelegateHttpsURLConnection.java:166)&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;p1&quot;&gt;
	&lt;span class=&quot;s1&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; [java] &lt;span class=&quot;Apple-tab-span&quot;&gt; &lt;/span&gt;at sun.net.www.protocol.http.HttpURLConnection.getOutputStream(HttpURLConnection.java:1031)&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;p1&quot;&gt;
	&lt;span class=&quot;s1&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; [java] &lt;span class=&quot;Apple-tab-span&quot;&gt; &lt;/span&gt;at sun.net.www.protocol.https.HttpsURLConnectionImpl.getOutputStream(HttpsURLConnectionImpl.java:230)&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;p1&quot;&gt;
	&lt;span class=&quot;s1&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; [java] &lt;span class=&quot;Apple-tab-span&quot;&gt; &lt;/span&gt;at com.shephertz.app42.paas.sdk.java.util.Util.multiPartRequest(Util.java:241)&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;p1&quot;&gt;
	&lt;span class=&quot;s1&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; [java] &lt;span class=&quot;Apple-tab-span&quot;&gt; &lt;/span&gt;at com.shephertz.app42.paas.sdk.java.customcode.CustomCodeService.deployJarFile(CustomCodeService.java:84)&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; color: #000000; background-color: #ffffff} span.s1 {font-variant-ligatures: no-common-ligatures} span.Apple-tab-span {white-space:pre}&lt;/p&gt;
&lt;p class=&quot;p1&quot;&gt;
	&lt;span class=&quot;s1&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;[java] &lt;span class=&quot;Apple-tab-span&quot;&gt; &lt;/span&gt;... 2 more&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;p1&quot;&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p class=&quot;p1&quot;&gt;
	&lt;span class=&quot;s1&quot;&gt;i roll back before customcode but still build faield...&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;p1&quot;&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p class=&quot;p1&quot;&gt;
	&lt;span class=&quot;s1&quot;&gt;something wrong with my ssl? or custom code version?&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=9925/suddenly-mycustomcode-build-failed</guid>
<pubDate>Sat, 03 Dec 2016 07:25:42 +0000</pubDate>
</item>
<item>
<title>shephertz login site down</title>
<link>http://forum.shephertz.com/?qa=9875/shephertz-login-site-down</link>
<description>we are facing ploblem while login to your site</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=9875/shephertz-login-site-down</guid>
<pubDate>Mon, 21 Nov 2016 06:15:26 +0000</pubDate>
</item>
<item>
<title>how to get specific data from cocos2dx App42CustomCodeResponse?</title>
<link>http://forum.shephertz.com/?qa=9874/how-specific-data-from-cocos2dx-app42customcoderesponse</link>
<description>&lt;p&gt;
	i received cocos2dx callback customcode&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p class=&quot;p1&quot;&gt;
	&lt;span class=&quot;s1&quot;&gt;customCodeService-&amp;gt;&lt;/span&gt;&lt;span class=&quot;s2&quot;&gt;RunJavaCode&lt;/span&gt;&lt;span class=&quot;s1&quot;&gt;(servername, object, &lt;/span&gt;&lt;span class=&quot;s3&quot;&gt;app42callback&lt;/span&gt;&lt;span class=&quot;s1&quot;&gt;(customcode&lt;/span&gt;&lt;span class=&quot;s1&quot;&gt;::&lt;/span&gt;&lt;span class=&quot;s2&quot;&gt;onCustomCodeServiceRequestCompleted&lt;/span&gt;&lt;span class=&quot;s1&quot;&gt;, &lt;/span&gt;&lt;span class=&quot;s5&quot;&gt;this&lt;/span&gt;&lt;span class=&quot;s1&quot;&gt;));&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	&lt;span class=&quot;s1&quot; style=&quot;color: rgb(79, 129, 135); font-family: Menlo; font-size: 11px;&quot;&gt;App42CustomCodeResponse&lt;/span&gt;&lt;span class=&quot;s2&quot; style=&quot;font-family: Menlo; font-size: 11px;&quot;&gt; *customCodeResponse = (&lt;/span&gt;&lt;span class=&quot;s1&quot; style=&quot;color: rgb(79, 129, 135); font-family: Menlo; font-size: 11px;&quot;&gt;App42CustomCodeResponse&lt;/span&gt;&lt;span class=&quot;s2&quot; style=&quot;font-family: Menlo; font-size: 11px;&quot;&gt;*)response;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	i want to get string data from&amp;nbsp;&lt;span style=&quot;color: rgb(0, 0, 0); font-family: Menlo; font-size: 11px; font-variant-ligatures: no-common-ligatures;&quot;&gt;customCodeResponse such as &quot;email&quot;, &quot;username&quot;,&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	&lt;span style=&quot;font-family: Menlo; color: #000000;&quot;&gt;&lt;span style=&quot;font-size: 11px; font-variant-ligatures: no-common-ligatures;&quot;&gt;how can i get data from&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;color: rgb(0, 0, 0); font-family: Menlo; font-size: 11px; font-variant-ligatures: no-common-ligatures;&quot;&gt;customCodeResponse ?&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=9874/how-specific-data-from-cocos2dx-app42customcoderesponse</guid>
<pubDate>Sat, 19 Nov 2016 09:21:50 +0000</pubDate>
</item>
<item>
<title>Once onUserResumed() invoked all the user in the lobby start getting all notification ,who are not in the current room</title>
<link>http://forum.shephertz.com/?qa=9866/onuserresumed-invoked-lobby-getting-notification-current</link>
<description>once any user resumed from connectivity issue ,after that all the lobby subscribed user start getting onUpdatepeerRecived notification.either in the same room or not .why?please give me the proper reason</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=9866/onuserresumed-invoked-lobby-getting-notification-current</guid>
<pubDate>Wed, 16 Nov 2016 08:08:30 +0000</pubDate>
</item>
<item>
<title>reconnectivity issue ,sometimes recovered sometimes give badrequest error</title>
<link>http://forum.shephertz.com/?qa=9791/reconnectivity-sometimes-recovered-sometimes-badrequest</link>
<description>when i disconnect from network ,sometimes i am able to recovered but sometime got badrequest error.i do not why this happened ,please give me a proper feedback,i use recoveryallowancetime(120).and when i saaw console ,when disconnected i got reson code 9,when i got second time reason code 9 just after that i got reason code 4.and after that i am not able to connect with any other user in this code</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=9791/reconnectivity-sometimes-recovered-sometimes-badrequest</guid>
<pubDate>Thu, 20 Oct 2016 12:50:27 +0000</pubDate>
</item>
<item>
<title>How can I use appwarp / appwarp 42 with flash pro?</title>
<link>http://forum.shephertz.com/?qa=9585/how-can-i-use-appwarp-appwarp-42-with-flash-pro</link>
<description>I've been scouring the internet for some source code for creating users and even connecting to appwarp in flash, but the files seem to be our of date. Could someone please give some source fire that? Preferably something that can be put in the timeline, not a separate .as file.</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=9585/how-can-i-use-appwarp-appwarp-42-with-flash-pro</guid>
<pubDate>Fri, 16 Sep 2016 02:38:36 +0000</pubDate>
</item>
<item>
<title>internet rechability</title>
<link>http://forum.shephertz.com/?qa=9472/internet-rechability</link>
<description></description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=9472/internet-rechability</guid>
<pubDate>Tue, 16 Aug 2016 10:11:42 +0000</pubDate>
</item>
<item>
<title>sendchat() doesnt do anything, not even getting callback</title>
<link>http://forum.shephertz.com/?qa=9349/sendchat-doesnt-do-anything-not-even-getting-callback</link>
<description></description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=9349/sendchat-doesnt-do-anything-not-even-getting-callback</guid>
<pubDate>Mon, 01 Aug 2016 15:26:50 +0000</pubDate>
</item>
<item>
<title>Failed build the Push Notification for iOS project</title>
<link>http://forum.shephertz.com/?qa=9124/failed-build-the-push-notification-for-ios-project</link>
<description>&lt;p&gt;
	Hello there. I have downloaded this sample project&amp;nbsp;&lt;a href=&quot;https://github.com/shephertz/App42iOSUnity3DPushPlugin&quot; rel=&quot;nofollow&quot;&gt;https://github.com/shephertz/App42iOSUnity3DPushPlugin&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;
	And when I tried to build it I have got the next three errors&lt;/p&gt;
&lt;blockquote&gt;&lt;div&gt;
	&lt;a href=&quot;http://pastebin.com/adqS2yqW&quot; rel=&quot;nofollow&quot;&gt;http://pastebin.com/adqS2yqW&lt;/a&gt;&lt;/div&gt;&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;div&gt;
	&lt;a href=&quot;http://pastebin.com/WagdE095&quot; rel=&quot;nofollow&quot;&gt;http://pastebin.com/WagdE095&lt;/a&gt;&lt;/div&gt;&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;div&gt;
	Error building Player: Exception: C:\Program Files\Unity\Editor\Data\Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe did not run properly!&lt;/div&gt;&lt;/blockquote&gt;
&lt;p&gt;
	So what's going on and how to fix it?&lt;/p&gt;</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=9124/failed-build-the-push-notification-for-ios-project</guid>
<pubDate>Sat, 25 Jun 2016 10:49:07 +0000</pubDate>
</item>
<item>
<title>Sometimes push notifications don't come</title>
<link>http://forum.shephertz.com/?qa=9107/sometimes-push-notifications-dont-come</link>
<description>&lt;div&gt;
	Hello there!&lt;/div&gt;
&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	I have downloaded example with push notification service and have built it.&lt;/div&gt;
&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	If application is open or just working in background I can get push notification, but sometimes it does not come.&lt;/div&gt;
&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	Moreover I can't get notification when application is closed.&lt;/div&gt;
&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	How do I fix it?&lt;/div&gt;</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=9107/sometimes-push-notifications-dont-come</guid>
<pubDate>Thu, 23 Jun 2016 23:18:32 +0000</pubDate>
</item>
<item>
<title>How to send push notification after custom time of inactivity?</title>
<link>http://forum.shephertz.com/?qa=9106/how-to-send-push-notification-after-custom-time-inactivity</link>
<description>Hello guys.

I have two bunches of &quot;messages&quot;. A message from first bunch I want to send to users that were inactive 3 or 12 hours.

A message from second bunch I want to send to users that were inactive 2 days, for example.

Also I don't want to send the push to users between 11 a.m. and 9 p.m. by local time.

 

Can I do it with App42 services only?</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=9106/how-to-send-push-notification-after-custom-time-inactivity</guid>
<pubDate>Thu, 23 Jun 2016 21:43:27 +0000</pubDate>
</item>
<item>
<title>How to increase the push badge when we push to a group in ios</title>
<link>http://forum.shephertz.com/?qa=9095/how-to-increase-the-push-badge-when-we-push-to-a-group-in-ios</link>
<description></description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=9095/how-to-increase-the-push-badge-when-we-push-to-a-group-in-ios</guid>
<pubDate>Wed, 22 Jun 2016 10:08:25 +0000</pubDate>
</item>
<item>
<title>Problem with custom key for push</title>
<link>http://forum.shephertz.com/?qa=8927/problem-with-custom-key-for-push</link>
<description>&lt;p&gt;
	I created a custom key with following permissions:&lt;/p&gt;
&lt;p&gt;
	Push: storeDeviceToken,&amp;nbsp;&lt;span style=&quot;color: rgb(41, 76, 96); font-family: Roboto, 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 13px;&quot;&gt;subscribeToChannel,&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: rgb(41, 76, 96); font-family: Roboto, 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 13px;&quot;&gt;unsubscribeToChannel &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	&lt;span style=&quot;color: rgb(41, 76, 96); font-family: Roboto, 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 13px;&quot;&gt;B&lt;/span&gt;ut when my app tries to register device for push notification an exception occurs saying &quot;UnAuthorized access: Client is not authorized&quot;. When I initialize the API I use my custom key instead of API_KEY and same SECRET_KEY.&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	Thanks&lt;/p&gt;</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=8927/problem-with-custom-key-for-push</guid>
<pubDate>Fri, 27 May 2016 23:51:19 +0000</pubDate>
</item>
<item>
<title>GetFacebookProfile Issue</title>
<link>http://forum.shephertz.com/?qa=8912/getfacebookprofile-issue</link>
<description>hi guys

Any idea about this error while getting facebook profile of the user

Im using unity 5.2

Exception : com.shephertz.app42.paas.sdk.csharp.App42BadParameterException: {&quot;httpErrorCode&quot;:&quot;400&quot;, &quot;appErrorCode&quot;:&quot;1400&quot;, &quot;message&quot;:&quot;Bad Request&quot;, &quot;details&quot;:&quot;The Request parameters are invalid&quot;}
UnityEngine.Debug:Log(Object)
UserGetFacebookProfileCallBack:OnException(Exception) (at Assets/Scripts/Facebook's/UserGetFacebookProfileCallBack.cs:28)
com.shephertz.app42.paas.sdk.csharp.connection.RESTConnectorWWW:HandleException(String, App42CallBack)
com.shephertz.app42.paas.sdk.csharp.connection.d__6:MoveNext()
com.shephertz.app42.paas.sdk.csharp.connection.d__3:MoveNext()</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=8912/getfacebookprofile-issue</guid>
<pubDate>Thu, 26 May 2016 11:58:51 +0000</pubDate>
</item>
<item>
<title>You changed app42 pricing plan?</title>
<link>http://forum.shephertz.com/?qa=8817/you-changed-app42-pricing-plan</link>
<description>App42 Large pricing plan was 199USD and I see it become 300 USD. Is it written by mistake? Extra 100 USD in a year? Come on boys...</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=8817/you-changed-app42-pricing-plan</guid>
<pubDate>Thu, 12 May 2016 11:31:22 +0000</pubDate>
</item>
<item>
<title>how can i find get all hero data?</title>
<link>http://forum.shephertz.com/?qa=8806/how-can-i-find-get-all-hero-data</link>
<description>&lt;p class=&quot;p1&quot;&gt;
	Query q1 = QueryBuilder.build(&lt;span class=&quot;s1&quot;&gt;&quot;username&quot;&lt;/span&gt;, strName, Operator.&lt;span class=&quot;s2&quot;&gt;EQUALS&lt;/span&gt;);&lt;/p&gt;
&lt;p class=&quot;p1&quot;&gt;
	Query q2 = QueryBuilder.build(&lt;span class=&quot;s1&quot;&gt;&quot;curMyObjID&quot;&lt;/span&gt;, strCurMyOBJID, Operator.&lt;span class=&quot;s2&quot;&gt;EQUALS&lt;/span&gt;);&amp;nbsp; &amp;nbsp;&lt;/p&gt;
&lt;p class=&quot;p1&quot;&gt;
	Query q3 = QueryBuilder.compoundOperator(q1, Operator.&lt;span class=&quot;s2&quot;&gt;AND&lt;/span&gt;, q2);&lt;/p&gt;
&lt;p class=&quot;p2&quot;&gt;
	&lt;span class=&quot;s2&quot;&gt;storageService&lt;/span&gt;.findDocumentsByQuery(&lt;span class=&quot;s2&quot;&gt;dbName&lt;/span&gt;,&lt;span class=&quot;s1&quot;&gt;&quot;Hero&quot;&lt;/span&gt;,q3, &lt;span class=&quot;s3&quot;&gt;new&lt;/span&gt; App42CallBack() {&amp;nbsp;&lt;/p&gt;
&lt;p class=&quot;p1&quot;&gt;
	&amp;nbsp; &amp;nbsp; Storage&amp;nbsp; storage&amp;nbsp; = (Storage )response; &amp;nbsp;&lt;/p&gt;
&lt;p class=&quot;p1&quot;&gt;
	&amp;nbsp; &amp;nbsp; ArrayList&amp;lt;Storage.JSONDocument&amp;gt; jsonDocList = storage.getJsonDocList();&amp;nbsp; &amp;nbsp;&lt;/p&gt;
&lt;p class=&quot;p1&quot;&gt;
	&amp;nbsp; &amp;nbsp; &lt;span class=&quot;s1&quot;&gt;int&lt;/span&gt; nHeroSize = jsonDocList.size();&lt;/p&gt;
&lt;p class=&quot;p1&quot;&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p class=&quot;p1&quot;&gt;
	}&lt;/p&gt;
&lt;p class=&quot;p1&quot;&gt;
	my hero data size is over 150 HeroSize.... but i get only 100 nHeroSize .... &amp;nbsp;i guess storageService max json data limit ....&lt;/p&gt;
&lt;p class=&quot;p1&quot;&gt;
	how can i get all of hero data ?&lt;/p&gt;
&lt;p class=&quot;p1&quot;&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p class=&quot;p1&quot;&gt;
	&amp;nbsp;&lt;/p&gt;</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=8806/how-can-i-find-get-all-hero-data</guid>
<pubDate>Wed, 11 May 2016 12:35:49 +0000</pubDate>
</item>
<item>
<title>How to create tokens for custom authentication?</title>
<link>http://forum.shephertz.com/?qa=8787/how-to-create-tokens-for-custom-authentication</link>
<description>Hi, I'd like to implement a custom log in for Android and I'd like to use tokens for sessions, so the user doesn't have to log in every time he runs the app. How can I do it?

 

Thanks</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=8787/how-to-create-tokens-for-custom-authentication</guid>
<pubDate>Tue, 10 May 2016 01:18:40 +0000</pubDate>
</item>
<item>
<title>I follow the link to download AppWarp JS SDK but I can't find it. Could you please told me where can I find it?</title>
<link>http://forum.shephertz.com/?qa=8345/follow-download-appwarp-cant-find-could-please-told-where-find</link>
<description></description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=8345/follow-download-appwarp-cant-find-could-please-told-where-find</guid>
<pubDate>Tue, 15 Mar 2016 04:13:34 +0000</pubDate>
</item>
<item>
<title>AppWarpS2 server Deployment fail</title>
<link>http://forum.shephertz.com/?qa=7643/appwarps2-server-deployment-fail</link>
<description>Hi we have been trying to deploy our java AppWarpS2 server via git hub but keep getting the message deployment failed.&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
It's a public repo and we have added you as collaborators. We only changed some text files in one folder since our last update so everything should have uploaded as the same project.&lt;br /&gt;
&lt;br /&gt;
We have also downloaded our currently live build and tried to upload that through GitHub and we are still getting the same fail message.&lt;br /&gt;
&lt;br /&gt;
Can somebody please look into this for us?&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Thanks</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=7643/appwarps2-server-deployment-fail</guid>
<pubDate>Sun, 08 Nov 2015 00:07:52 +0000</pubDate>
</item>
<item>
<title>AppWarpS2 JoinRoomWithProperties error code 1</title>
<link>http://forum.shephertz.com/?qa=7633/appwarps2-joinroomwithproperties-error-code-1</link>
<description>Hi I'm using AppWarpS2 server with Unity. I can initialise the connectio with the following code:&lt;br /&gt;
&lt;br /&gt;
WarpClient.initialize(GlobalContext.API_KEY, GlobalContext.HOST_NAME);&lt;br /&gt;
// Allow for some connection resiliency = 60 seconds&lt;br /&gt;
WarpClient.setRecoveryAllowance(60);&lt;br /&gt;
GlobalContext.warpClient = WarpClient.GetInstance();&lt;br /&gt;
&lt;br /&gt;
Then I call connect with the following code:&lt;br /&gt;
&lt;br /&gt;
WarpClient.GetInstance().Connect(GlobalContext.localUsername, &amp;quot;&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
In ConnectionListiner onConnectionDone is SUCCESS and I then call:&lt;br /&gt;
&lt;br /&gt;
WarpClient.GetInstance().JoinRoomWithProperties(GlobalContext.tableProperties);&lt;br /&gt;
&lt;br /&gt;
To join the room but then I get a response back in ConnectionListiner with response code 1 (AUTH_ERROR)...?&lt;br /&gt;
&lt;br /&gt;
My player is not being added to the game room and I don't know why, can you please help with this situation here?&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;There is no other user connected at that time and my app is of the correct type! I'm running the server locally and the QuizZoneAdapter is registering the request handleAddUserRequest()!&lt;br /&gt;
&lt;br /&gt;
Thanks</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=7633/appwarps2-joinroomwithproperties-error-code-1</guid>
<pubDate>Fri, 06 Nov 2015 09:28:34 +0000</pubDate>
</item>
<item>
<title>Bad_Request connection error in Unity</title>
<link>http://forum.shephertz.com/?qa=7626/bad_request-connection-error-in-unity</link>
<description>Hi I'm using Unity and getting error code 4 response from the following code:&lt;br /&gt;
&lt;br /&gt;
WarpClient.initialize(GlobalContext.API_KEY, GlobalContext.HOST_NAME);&lt;br /&gt;
&lt;br /&gt;
WarpClient.setRecoveryAllowance(60);&lt;br /&gt;
GlobalContext.warpClient = WarpClient.GetInstance();&lt;br /&gt;
&lt;br /&gt;
Here is the code for ConnectionListener onConnectionDone()&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;public void onConnectDone(ConnectEvent eventObj)&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;UnityEngine.Debug.Log(&amp;quot;In ConnectionListiner onConnectionDone &amp;amp; response code: &amp;quot; + eventObj.getResult().ToString());&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;switch (eventObj.getResult())&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;// successfully established a new connection&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;case WarpResponseResultCode.SUCCESS:&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;GlobalContext.IsConnectedToAppWarp = true;&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;_recoverCounts = 0;&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (GlobalContext.tableProperties[&amp;quot;IsPrivateRoom&amp;quot;].Equals(&amp;quot;false&amp;quot;))&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;UnityEngine.Debug.Log(&amp;quot;In ConnectionListiner onConnectDone before joinRoomWithProperties()&amp;quot;);&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;WarpClient.GetInstance().JoinRoomWithProperties(GlobalContext.tableProperties);&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;}&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;break;&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;// non-recoverable connection error&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;case WarpResponseResultCode.CONNECTION_ERR:&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;UnityEngine.Debug.Log(&amp;quot;In ConnectionListiner onConnectionDone CONNECTION_ERR &amp;amp; response code: &amp;quot; + eventObj.getResult().ToString());&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;break;&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;// Indicates incorrect api and secret key pair&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;case WarpResponseResultCode.AUTH_ERROR:&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;UnityEngine.Debug.Log(&amp;quot;In ConnectionListiner onConnectionDone AUTH_ERROR &amp;amp; response code: &amp;quot; + eventObj.getResult().ToString());&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;break;&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;// Recoverable connection error&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;case WarpResponseResultCode.CONNECTION_ERROR_RECOVERABLE:&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;break;&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;// Successfully recovered the previous connection &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;case WarpResponseResultCode.SUCCESS_RECOVERED:&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;break;&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;default:&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (App.CurrentPage.Equals(&amp;quot;HomePage&amp;quot;))&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;EventManager.ConnectionHasFailed();&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;GlobalContext.IsConnectedToAppWarp = false;&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;break;&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;}&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;}&lt;br /&gt;
&lt;br /&gt;
Not sure why this is happening in Unity, I know server is fine and running as I can connect to it from a Windows Phone app?&lt;br /&gt;
&lt;br /&gt;
Any ideas?&lt;br /&gt;
&lt;br /&gt;
Thanks</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=7626/bad_request-connection-error-in-unity</guid>
<pubDate>Wed, 04 Nov 2015 23:35:16 +0000</pubDate>
</item>
<item>
<title>Getting App42BadParameterException half a time on same request, same input data. What might be the problem?</title>
<link>http://forum.shephertz.com/?qa=7346/getting-app42badparameterexception-request-might-problem</link>
<description></description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=7346/getting-app42badparameterexception-request-might-problem</guid>
<pubDate>Tue, 22 Sep 2015 09:59:24 +0000</pubDate>
</item>
<item>
<title>Change from 3G to WIFI and vice versa causes connection drop</title>
<link>http://forum.shephertz.com/?qa=7280/change-from-3g-to-wifi-and-vice-versa-causes-connection-drop</link>
<description>When I change from either 3G to WIFI or WIFI to 3G the connection drops even when using resilliency. Is this due to the change in IP addresses and if so how do I fix this?</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=7280/change-from-3g-to-wifi-and-vice-versa-causes-connection-drop</guid>
<pubDate>Mon, 07 Sep 2015 23:44:36 +0000</pubDate>
</item>
<item>
<title>AppWarp S2 new server side sdk release</title>
<link>http://forum.shephertz.com/?qa=2539/appwarp-s2-new-server-side-sdk-release</link>
<description>We've been working on enhancing the server side capabilities. In this update (1.0.9) we have added &lt;br /&gt;
&lt;br /&gt;
* Ability to allow new users to connect with same name as an existing connection (discarding the older one).&lt;br /&gt;
&lt;br /&gt;
Now you will get&lt;br /&gt;
&lt;br /&gt;
handleAddUserRequest in your zone adaptor extension, even if a user with the same name is already connected. You can then control whether you want to accept this (will lead to old user being disconnected) or reject it. &lt;br /&gt;
&lt;br /&gt;
Similarly when you are doing async authentication using the &lt;br /&gt;
&lt;br /&gt;
sendAddUserResponse method of IZone interface, if you decide to send a successful response and another user with the same name is already connected, it will get disconnected and the incoming user will be added.</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=2539/appwarp-s2-new-server-side-sdk-release</guid>
<pubDate>Tue, 01 Jul 2014 05:12:49 +0000</pubDate>
</item>
<item>
<title>Earn ShepHertz Discounts on Referrals!</title>
<link>http://forum.shephertz.com/?qa=304/earn-shephertz-discounts-on-referrals</link>
<description>&lt;div&gt;
	Invite your friends to join ShepHertz Cloud Ecosystem and you get discounts upto $100 on our Subscription Plans. Many more rewards to follow. Your friend also earns $20 of discount on Registration.&lt;/div&gt;
&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	Visit&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	&lt;a href=&quot;https://apphq.shephertz.com/reference/invite&quot; rel=&quot;nofollow&quot;&gt;https://apphq.shephertz.com/reference/invite&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	Login for more details&lt;/div&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=304/earn-shephertz-discounts-on-referrals</guid>
<pubDate>Sat, 08 Mar 2014 02:57:31 +0000</pubDate>
</item>
<item>
<title>Introduction to App42 Backend API Forum</title>
<link>http://forum.shephertz.com/?qa=8/introduction-to-app42-backend-api-forum</link>
<description>&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	We are pleased to announce App42 forum - a place for the App42developer community to learn and share their experiences.&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	This forum is a friendly place to ask questions and get help from other users on every aspect of &amp;nbsp;App42 backend APIs. A set of forum rules and regulations have been created to ensure that everyone is treated fairly by members, moderators and administrators.&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	The following are NOT tolerated within the App42 Forum;&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	a. Discussions on political issues as well as grey areas including but not limited to; religion, race and sex.&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	b. Spamming, including duplicate threads or posts and advertising.&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	c. Abuse, threatening or discriminating behaviour.&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	d. The use of offensive language in any form.&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	e. Discussions on pirated software or illegal activity.&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	f. Trolling or off topic discussions.&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	g. Hijacking threads.&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	h. Posting personal information of any user.&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	i. Pointless necro posting.&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	j. Posting of embargoed or NDA closed beta information.&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	k. Posting of confidential sales information provided by the sales team.&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	The do’s&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	a. Stay on topic – If you want to change the subject, start a new thread.&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	b. Post in the correct forum&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	c. Be friendly and helpful&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	d. Search before you post&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	e. Add relevant thread titles&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	f. Good spelling and grammar&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	g. When posting about an issue include the version of the SDK, platform and environment you are using and machine or device specs.&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	h. Report Posts – Use these rules to report any violations across the forum. Make sure you provide usernames and an accurate description. This is especially helpful in lengthy discussions.&lt;/div&gt;</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=8/introduction-to-app42-backend-api-forum</guid>
<pubDate>Wed, 19 Feb 2014 07:44:42 +0000</pubDate>
</item>
<item>
<title>Introduction to App42 PaaS forum</title>
<link>http://forum.shephertz.com/?qa=7/introduction-to-app42-paas-forum</link>
<description>We are pleased to announce App42 PaaS forum - a place for the App42 PaaS developer community to learn and share their experiences.&lt;br /&gt;
&amp;nbsp;&lt;br /&gt;
This forum is a friendly place to ask questions and get help from other users on every aspect of deployment using App42 PaaS. A set of forum rules and regulations have been created to ensure that everyone is treated fairly by members, moderators and administrators.&lt;br /&gt;
&amp;nbsp;&lt;br /&gt;
The following are NOT tolerated within the App42 PaaS Forum;&lt;br /&gt;
&amp;nbsp;&lt;br /&gt;
a. Discussions on political issues as well as grey areas including but not limited to; religion, race and sex.&lt;br /&gt;
b. Spamming, including duplicate threads or posts and advertising.&lt;br /&gt;
c. Abuse, threatening or discriminating behaviour.&lt;br /&gt;
d. The use of offensive language in any form.&lt;br /&gt;
e. Discussions on pirated software or illegal activity.&lt;br /&gt;
f. Trolling or off topic discussions.&lt;br /&gt;
g. Hijacking threads.&lt;br /&gt;
h. Posting personal information of any user.&lt;br /&gt;
i. Pointless necro posting.&lt;br /&gt;
j. Posting of embargoed or NDA closed beta information.&lt;br /&gt;
k. Posting of confidential sales information provided by the sales team.&lt;br /&gt;
&amp;nbsp;&lt;br /&gt;
&amp;nbsp;&lt;br /&gt;
The do’s&lt;br /&gt;
&amp;nbsp;&lt;br /&gt;
a. Stay on topic – If you want to change the subject, start a new thread.&lt;br /&gt;
b. Post in the correct forum&lt;br /&gt;
c. Be friendly and helpful&lt;br /&gt;
d. Search before you post&lt;br /&gt;
e. Add relevant thread titles&lt;br /&gt;
f. Good spelling and grammar&lt;br /&gt;
g. When posting about an issue include the version of the CLI, platform and environment you are using.&lt;br /&gt;
h. Report Posts – Use these rules to report any violations across the App42 PaaS Developer Network. Make sure you provide usernames and an accurate description. This is especially helpful in lengthy discussions.</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=7/introduction-to-app42-paas-forum</guid>
<pubDate>Mon, 17 Feb 2014 06:57:52 +0000</pubDate>
</item>
<item>
<title>Introduction to AppWarp forum</title>
<link>http://forum.shephertz.com/?qa=1/introduction-to-appwarp-forum</link>
<description>&lt;div&gt;
	We are pleased to announce AppWarp forum - a place for the AppWarp developer community to learn and share their experiences.&lt;/div&gt;
&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	This forum is a friendly place to ask questions and get help from other users on every aspect of Multiplayer development using AppWarp. A set of forum rules and regulations have been created to ensure that everyone is treated fairly by members, moderators and administrators.&lt;/div&gt;
&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	&lt;div&gt;
		&lt;strong&gt;The do’s&lt;/strong&gt;&lt;/div&gt;
	&lt;div&gt;
		&amp;nbsp;&lt;/div&gt;
	&lt;div&gt;
		a. Stay on topic – If you want to change the subject, start a new thread.&lt;/div&gt;
	&lt;div&gt;
		b. Post in the correct forum&lt;/div&gt;
	&lt;div&gt;
		c. Be friendly and helpful&lt;/div&gt;
	&lt;div&gt;
		d. We have lots of useful documentation and samples available in the dev-center on our site. Go through them before posting.&lt;/div&gt;
	&lt;div&gt;
		d. Search before you post and check if your question has already been answered before.&lt;/div&gt;
	&lt;div&gt;
		e. Add relevant thread titles and be as specific as you can regarding the scenario or error you are trying to solve.&lt;/div&gt;
	&lt;div&gt;
		f. Good spelling and grammar so that all members of the community can clearly understand the question.&lt;/div&gt;
	&lt;div&gt;
		g. When posting about an issue include the version of the SDK, platform and environment you are using and machine or device specs.&lt;/div&gt;
	&lt;div&gt;
		h. Report Posts – Use these rules to report any violations across the forum. Make sure you provide usernames and an accurate description. This is especially helpful in lengthy discussions.&lt;/div&gt;
	&lt;div&gt;
		&amp;nbsp;&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
	&lt;strong&gt;The following are NOT tolerated within the Forum;&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	a. Discussions on political issues as well as grey areas including but not limited to; religion, race and sex.&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	b. Spamming, including duplicate threads or posts and advertising.&lt;/div&gt;
&lt;div&gt;
	c. Abuse, threatening or discriminating behaviour.&lt;/div&gt;
&lt;div&gt;
	d. The use of offensive language in any form.&lt;/div&gt;
&lt;div&gt;
	e. Discussions on pirated software or illegal activity.&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	f. Trolling or off topic discussions.&lt;/div&gt;
&lt;div&gt;
	g. Hijacking threads.&lt;/div&gt;
&lt;div&gt;
	h. Posting personal information of any user.&lt;/div&gt;
&lt;div&gt;
	i. Pointless necro posting.&lt;/div&gt;
&lt;div&gt;
	j. Posting of embargoed or NDA closed beta information.&lt;/div&gt;
&lt;div&gt;
	k. Posting of confidential sales information provided by the sales team.&lt;/div&gt;</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=1/introduction-to-appwarp-forum</guid>
<pubDate>Fri, 14 Feb 2014 12:19:40 +0000</pubDate>
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