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<title>Shephertz Community - Recent questions in Work In Progress</title>
<link>http://forum.shephertz.com/?qa=questions/general/work-in-progress</link>
<description>Powered by Question2Answer</description>
<item>
<title>Cant join a room</title>
<link>http://forum.shephertz.com/?qa=11564/cant-join-a-room</link>
<description>&lt;p&gt;
	Im using Android. I have two Android devices. The first is creating a room. The second tries to&lt;/p&gt;
&lt;p&gt;
	join that room by invoking &quot;joinRoomInRange&quot;. But surprise surprise: It doesnt work somehow.&lt;/p&gt;
&lt;p&gt;
	I checked if theres any room available by invoking &quot;getAllRooms&quot;. I saw that the count of rooms is zero.&lt;/p&gt;
&lt;p&gt;
	In the function &quot;onJoinRoomDone&quot; the event code will always be 2, so it will always create a new room.&lt;/p&gt;
&lt;p&gt;
	I would really appreciate your help!&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	Heres some code:&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	The Client class:&lt;/p&gt;
&lt;pre class=&quot;brush:java;&quot;&gt;

public class Client
{

    public static WarpClient myGame;

    public static String userID = &quot;0&quot;;

    public static Runnable runConnection = new Runnable() {
        @Override
        public void run() {
            myGame.connectWithUserName(userID);
        }
    };

    public static void connect()
    {
        WarpClient.initialize(&quot;c5be1255ff52056714e535960879f55f5e90c2950faf1f52b6f15c7a531fb56e&quot;,&quot;25dc5c77b767efe7ac29ac847824c72d041ed3f1f6c662050210281a3b69de17&quot;);

        try {
            myGame = WarpClient.getInstance();
            myGame.addConnectionRequestListener(new MyConnectionListener());
            myGame.addChatRequestListener(new MyChatListener());
            myGame.addZoneRequestListener(new MyZoneListener());
            myGame.addRoomRequestListener(new MyRoomRequestListener());
            myGame.addNotificationListener(new MyNotificationListener());

            createUserID();
            new Thread(runConnection).start();
        }
        catch(Exception e)
        {
            e.printStackTrace();

        }


    }
....&lt;/pre&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	Function of ConnectionRequestListener class that implements ConnectionRequestListener:&lt;/p&gt;
&lt;pre class=&quot;brush:java;&quot;&gt;
 @Override
    public void onConnectDone(ConnectEvent event) {

        if(event.getResult() == WarpResponseResultCode.SUCCESS){
            System.out.println(&quot;yipee I have connected&quot;);

            Client.myGame.getAllRooms();

            Client.myGame.joinRoomInRange(1,1,false);

            //Client.goToRoom();
        }

    }
....&lt;/pre&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	Function of RoomRequestListener class that implements RoomRequestListener:&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;pre class=&quot;brush:java;&quot;&gt;
    @Override
    public void onJoinRoomDone(RoomEvent event) {

        if (event.getResult() == WarpResponseResultCode.SUCCESS) {
            // success case
            roomId = event.getData().getId();
            Client.myGame.subscribeRoom(roomId);

        } else if (event.getResult() == WarpResponseResultCode.RESOURCE_NOT_FOUND) {
            // no such room found
            //Create new one
            HashMap&amp;lt;String, Object&amp;gt; data = new HashMap&amp;lt;String, Object&amp;gt;();
            data.put(&quot;result&quot;, &quot;&quot;);
            Client.myGame.createRoom(&quot;superjumper&quot;, &quot;shephertz&quot;, 2,data);

        } else {
            Client.myGame.disconnect();
            //handleError();

        }
    }
...&lt;/pre&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;</description>
<category>Work In Progress</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11564/cant-join-a-room</guid>
<pubDate>Fri, 27 Mar 2020 22:38:53 +0000</pubDate>
</item>
<item>
<title>Flash Api Crete Room Error</title>
<link>http://forum.shephertz.com/?qa=11538/flash-api-crete-room-error</link>
<description>&lt;p&gt;
	Hi as3 sdk has not been updated for years.&lt;/p&gt;
&lt;p&gt;
	properties appear empty when I create a room with a property.&lt;/p&gt;
&lt;div&gt;
	need to fix it with updateRoomProperties api a second time.&lt;/div&gt;
&lt;div&gt;
	please help me update sdk thank you&lt;/div&gt;</description>
<category>Work In Progress</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11538/flash-api-crete-room-error</guid>
<pubDate>Tue, 07 Jan 2020 20:28:24 +0000</pubDate>
</item>
<item>
<title>send a move while not passing the turn</title>
<link>http://forum.shephertz.com/?qa=11296/send-a-move-while-not-passing-the-turn</link>
<description>&lt;p style=&quot;text-align: left;&quot;&gt;
	&amp;nbsp;im trying to create a small board game, now what im trying to do here is sendingg a move using the sendmove function, i noticed it has an overload looking like this&amp;nbsp;&lt;/p&gt;
&lt;pre class=&quot;brush:csharp;&quot; style=&quot;text-align: left;&quot;&gt;
public void sendMove(string moveData, string nextTurn);&lt;/pre&gt;
&lt;p style=&quot;text-align: left;&quot;&gt;
	however when i try to send the same username in order to try and prevent the turn from passing, the turn passes still&lt;br&gt;
	what do i need to fix here?&lt;/p&gt;
&lt;pre class=&quot;brush:csharp;&quot; style=&quot;text-align: left;&quot;&gt;

&lt;/pre&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;</description>
<category>Work In Progress</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11296/send-a-move-while-not-passing-the-turn</guid>
<pubDate>Mon, 10 Sep 2018 15:14:54 +0000</pubDate>
</item>
<item>
<title>error at unity webgl sample</title>
<link>http://forum.shephertz.com/?qa=11293/error-at-unity-webgl-sample</link>
<description>&lt;p&gt;
	when trying to connect .&lt;br&gt;
	EntryPointNotFoundException: SocketCreate com.shephertz.app42.gaming.multiplayer.client.ClientChannel.Connect () (at :0) com.shephertz.app42.gaming.multiplayer.client.WarpClient.connectChannel () (at :0) com.shephertz.app42.gaming.multiplayer.client.WarpClient+d__3.MoveNext () (at :0) com.shephertz.app42.gaming.multiplayer.client.WarpClient+d__0.MoveNext () (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Coroutines.cs:17) &lt;/p&gt;</description>
<category>Work In Progress</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11293/error-at-unity-webgl-sample</guid>
<pubDate>Sun, 02 Sep 2018 13:46:17 +0000</pubDate>
</item>
<item>
<title>where can i see Start Activity and End Activity time spend ?</title>
<link>http://forum.shephertz.com/?qa=11285/where-can-i-see-start-activity-and-end-activity-time-spend</link>
<description>i used app42 event service -  start activity and end activity

but i can't find time spend in app42 MA

where can i see Start Activity and End Activity time spend ?</description>
<category>Work In Progress</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11285/where-can-i-see-start-activity-and-end-activity-time-spend</guid>
<pubDate>Tue, 21 Aug 2018 14:57:35 +0000</pubDate>
</item>
<item>
<title>Incorrect Device/OS detection</title>
<link>http://forum.shephertz.com/?qa=11279/incorrect-device-os-detection</link>
<description>i create a unity android app for test app42 analytic api and install it on android phon but app42 Ma Dashboard show a web device is active and app install on web !!!!.</description>
<category>Work In Progress</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11279/incorrect-device-os-detection</guid>
<pubDate>Sat, 18 Aug 2018 12:07:47 +0000</pubDate>
</item>
<item>
<title>getting Failed to generate v1 signature wen adding sdk to project</title>
<link>http://forum.shephertz.com/?qa=11137/getting-failed-to-generate-signature-wen-adding-sdk-project</link>
<description></description>
<category>Work In Progress</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11137/getting-failed-to-generate-signature-wen-adding-sdk-project</guid>
<pubDate>Wed, 23 May 2018 03:12:47 +0000</pubDate>
</item>
<item>
<title>no-English problem:  I got '????' when I fetch userName which is saved in Chinese.</title>
<link>http://forum.shephertz.com/?qa=10924/english-problem-got-when-fetch-username-which-saved-chinese</link>
<description>using Leaderboard Service to save userData. I got '????' when I fetch my userName which is saved in Chinese.

How to fix this?</description>
<category>Work In Progress</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=10924/english-problem-got-when-fetch-username-which-saved-chinese</guid>
<pubDate>Thu, 18 Jan 2018 06:49:55 +0000</pubDate>
</item>
<item>
<title>I want to know how can I add multiple checks like where conditions in NoSql to get the date</title>
<link>http://forum.shephertz.com/?qa=10918/want-know-multiple-checks-like-where-conditions-nosql-date</link>
<description>Hello 

I want to know how can I add multiple checks like where conditions in NoSql to get the date.
Like in your storage service find-document-by-key-value but I want multiple key values to check.

Thanks
Akash</description>
<category>Work In Progress</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=10918/want-know-multiple-checks-like-where-conditions-nosql-date</guid>
<pubDate>Fri, 12 Jan 2018 12:29:40 +0000</pubDate>
</item>
<item>
<title>Leaderboard Tutorial</title>
<link>http://forum.shephertz.com/?qa=10732/leaderboard-tutorial</link>
<description>Helllo Guys, can anyone provided Facebook leaderboard unity step by step tutorial for integrating in unity game facebook friend leaderboard. I found some tutorials bu they are out dated so I can't us them. thanks</description>
<category>Work In Progress</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=10732/leaderboard-tutorial</guid>
<pubDate>Mon, 04 Sep 2017 13:20:17 +0000</pubDate>
</item>
<item>
<title>sent chat api not working</title>
<link>http://forum.shephertz.com/?qa=10068/sent-chat-api-not-working</link>
<description>&lt;p&gt;
	I sent chat from admin panel &amp;nbsp;- &lt;a href=&quot;https://apphq.shephertz.com/appWarp#/testManager&quot; rel=&quot;nofollow&quot;&gt;https://apphq.shephertz.com/appWarp#/testManager&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;
	But not receiving in android app.&lt;/p&gt;
&lt;p&gt;
	created and joined room in android app , and subscribed to that room from admin panel .&lt;/p&gt;
&lt;p&gt;
	Then sentchat , it shows done on response in admin panel.&lt;/p&gt;
&lt;p&gt;
	But not geting anythinh in android app.&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;pre style=&quot;color: rgb(0, 0, 0); font-family: &amp;quot;DejaVu Sans Mono&amp;quot;; font-size: 9pt;&quot;&gt;
&lt;span style=&quot;color:#660e7a;font-weight:bold;&quot;&gt;warpClient&lt;/span&gt;.addNotificationListener(&lt;span style=&quot;color:#000080;font-weight:bold;&quot;&gt;this&lt;/span&gt;);
&lt;span style=&quot;color:#660e7a;font-weight:bold;&quot;&gt;warpClient&lt;/span&gt;.addChatRequestListener(&lt;span style=&quot;color:#000080;font-weight:bold;&quot;&gt;this&lt;/span&gt;);&lt;/pre&gt;
&lt;pre style=&quot;color: rgb(0, 0, 0); font-family: &amp;quot;DejaVu Sans Mono&amp;quot;; font-size: 9pt;&quot;&gt;
&lt;span style=&quot;color:#808000;&quot;&gt;@Override
&lt;/span&gt;&lt;span style=&quot;color:#000080;font-weight:bold;&quot;&gt;public void &lt;/span&gt;onChatReceived(&lt;span style=&quot;color:#000080;font-weight:bold;&quot;&gt;final &lt;/span&gt;ChatEvent chatEvent) {

    Log.&lt;span style=&quot;font-style:italic;&quot;&gt;e&lt;/span&gt;(&lt;span style=&quot;color:#008000;font-weight:bold;&quot;&gt;&quot;Chat  &quot;&lt;/span&gt;,&lt;span style=&quot;color:#008000;font-weight:bold;&quot;&gt;&quot;Message &amp;gt; &quot;&lt;/span&gt;+chatEvent.getMessage());&lt;/pre&gt;
&lt;p&gt;
	}&lt;/p&gt;</description>
<category>Work In Progress</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=10068/sent-chat-api-not-working</guid>
<pubDate>Wed, 11 Jan 2017 07:29:35 +0000</pubDate>
</item>
<item>
<title>How to send custom data to a dynamic room ?</title>
<link>http://forum.shephertz.com/?qa=10039/how-to-send-custom-data-to-a-dynamic-room</link>
<description>&lt;p&gt;
	I want to&lt;strong&gt; send data&lt;/strong&gt;(questions and options for quiz app) to a particular &lt;strong&gt;dynamic room .&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;
	Do we need any APIs to do this ? &amp;nbsp; Do you provide any API for this ?&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;</description>
<category>Work In Progress</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=10039/how-to-send-custom-data-to-a-dynamic-room</guid>
<pubDate>Wed, 04 Jan 2017 10:17:18 +0000</pubDate>
</item>
<item>
<title>Unable To Create Dynamic Room Android</title>
<link>http://forum.shephertz.com/?qa=10015/unable-to-create-dynamic-room-android</link>
<description>&lt;p&gt;
	I want to create a mulitiplayer quiz app where 2 players play inside a room. The room should be created on Player1s request to create a room.&lt;/p&gt;
&lt;p&gt;
	I tried using &lt;strong&gt;'join room api&lt;/strong&gt;' initially so that the call back will notify there is no rooms available and on the call back, i called &lt;strong&gt;'Create Room API&lt;/strong&gt;'. Also I added ZoneRequestListner and got a sucessful callback on 'OnConnectDone'. But i am &lt;strong&gt;unable to create a room &lt;/strong&gt;where the opponent can join. How can i create such a dynamic room.&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	Please provide any sample code for creating such dynamic rooms.&lt;/p&gt;
&lt;p&gt;
	Thanks&lt;/p&gt;</description>
<category>Work In Progress</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=10015/unable-to-create-dynamic-room-android</guid>
<pubDate>Mon, 02 Jan 2017 10:05:33 +0000</pubDate>
</item>
<item>
<title>Compatability with Photon server</title>
<link>http://forum.shephertz.com/?qa=9924/compatability-with-photon-server</link>
<description>I am working on my Multiplayer game from past 5 months and using the Photon Server but, the App42 cloud APIs are the best for saving a lot of time by providing readymade ingame features like message service,leaderboards that is missing in the photon server. I want to know can i use the Nosql storage ,leaderboard ,reward and message service app42 cloud APIs with the Photon server? 

Thank you Shephertz Team you are doing a great job :)</description>
<category>Work In Progress</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=9924/compatability-with-photon-server</guid>
<pubDate>Sat, 03 Dec 2016 07:23:37 +0000</pubDate>
</item>
<item>
<title>2nd time in onUserResumed and Paused i got id value is zero .why?</title>
<link>http://forum.shephertz.com/?qa=9871/2nd-time-in-onuserresumed-and-paused-got-id-value-is-zero-why</link>
<description>&lt;p&gt;
	&lt;span style=&quot;color: rgb(59, 59, 59); font-family: &amp;quot;Open Sans&amp;quot;, Helvetica, Arial, sans-serif; font-size: 13px;&quot;&gt;Attempts to recover from an intermittent connection error. If successful, the client will be placed in the same room as before the loss and all its subscriptions will be maintained. The other subscribed users of the room, will receive onUserResumed notification. This can only be called if an established session was lost due to a connectivity error and the client got onConnectDone with a recoverable connection error code. The connection must be restored within the recovery allowance period, after which the server considers the session to be over (non-recoverable).&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	&lt;span style=&quot;color: rgb(59, 59, 59); font-family: &amp;quot;Open Sans&amp;quot;, Helvetica, Arial, sans-serif; font-size: 13px;&quot;&gt;for first time in onUserPaused and onUserResumed i got &quot;id&quot; value correct ,but after got recover and then i face network problem again .in this case i got &quot;id&quot; value is 0 .why ,please reply as soon as possible .if after recovered (&lt;/span&gt;&lt;span style=&quot;color: rgb(59, 59, 59); font-family: &amp;quot;Open Sans&amp;quot;, Helvetica, Arial, sans-serif; font-size: 13px;&quot;&gt;the loss and all its subscriptions will be maintained&lt;/span&gt;&lt;span style=&quot;color: rgb(59, 59, 59); font-family: &amp;quot;Open Sans&amp;quot;, Helvetica, Arial, sans-serif; font-size: 13px;&quot;&gt;).&lt;/span&gt;&lt;/p&gt;</description>
<category>Work In Progress</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=9871/2nd-time-in-onuserresumed-and-paused-got-id-value-is-zero-why</guid>
<pubDate>Thu, 17 Nov 2016 07:10:02 +0000</pubDate>
</item>
<item>
<title>Is there any updated tutorial of AppwarpS2 and unity</title>
<link>http://forum.shephertz.com/?qa=9803/is-there-any-updated-tutorial-of-appwarps2-and-unity</link>
<description>Is there any updated tutorial of AppwarpS2 and unity, this one is 3 years old &lt;a href=&quot;http://blogs.shephertz.com/2013/09/27/multiplayer-unity-viking-demo-with-appwarp-2/&quot; rel=&quot;nofollow&quot;&gt;http://blogs.shephertz.com/2013/09/27/multiplayer-unity-viking-demo-with-appwarp-2/&lt;/a&gt;</description>
<category>Work In Progress</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=9803/is-there-any-updated-tutorial-of-appwarps2-and-unity</guid>
<pubDate>Mon, 24 Oct 2016 07:53:31 +0000</pubDate>
</item>
<item>
<title>once Disconnect ,not able to Connect again until the RecoveryAllowance time is not completed</title>
<link>http://forum.shephertz.com/?qa=9778/disconnect-connect-again-until-recoveryallowance-completed</link>
<description>once i disconnect from appwarp after that will not able to reconnect until the recoveryallowance time is not completed,once i disconnect from AppWarp through disconnect Api,i am not able to Connect with same user until the recoveryAllowance Time is not completed,and got the error code 1(authError).</description>
<category>Work In Progress</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=9778/disconnect-connect-again-until-recoveryallowance-completed</guid>
<pubDate>Tue, 18 Oct 2016 04:54:54 +0000</pubDate>
</item>
<item>
<title>How do I tell AppWarp that my username is X? So someone can warpClient.connectWithUserName(X);</title>
<link>http://forum.shephertz.com/?qa=9183/appwarp-username-someone-warpclient-connectwithusername</link>
<description>&lt;p&gt;
	I am making for exemple a Pong multiplayer game, but I know that if you want to join to a friend, you must code:&lt;/p&gt;
&lt;p&gt;
	&lt;span style=&quot;color: rgb(51, 51, 51); font-family: Consolas, &amp;quot;Liberation Mono&amp;quot;, Menlo, Courier, monospace; line-height: 16.8px; white-space: pre;&quot;&gt;warpClient&lt;/span&gt;&lt;span class=&quot;pl-k&quot; style=&quot;box-sizing: border-box; color: rgb(167, 29, 93); font-family: Consolas, &amp;quot;Liberation Mono&amp;quot;, Menlo, Courier, monospace; line-height: 16.8px; white-space: pre;&quot;&gt;.&lt;/span&gt;&lt;span style=&quot;color: rgb(51, 51, 51); font-family: Consolas, &amp;quot;Liberation Mono&amp;quot;, Menlo, Courier, monospace; line-height: 16.8px; white-space: pre;&quot;&gt;connectWithUserName(friendusername);&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	&lt;span style=&quot;color: rgb(51, 51, 51); font-family: Consolas, &amp;quot;Liberation Mono&amp;quot;, Menlo, Courier, monospace; line-height: 16.8px; white-space: pre;&quot;&gt;but how do I tell AppClient my username so my friend can &lt;/span&gt;&lt;span style=&quot;color: rgb(51, 51, 51); font-family: Consolas, &amp;quot;Liberation Mono&amp;quot;, Menlo, Courier, monospace; line-height: 16.8px; white-space: pre;&quot;&gt;warpClient&lt;/span&gt;&lt;span class=&quot;pl-k&quot; style=&quot;box-sizing: border-box; color: rgb(167, 29, 93); font-family: Consolas, &amp;quot;Liberation Mono&amp;quot;, Menlo, Courier, monospace; line-height: 16.8px; white-space: pre;&quot;&gt;.&lt;/span&gt;&lt;span style=&quot;color: rgb(51, 51, 51); font-family: Consolas, &amp;quot;Liberation Mono&amp;quot;, Menlo, Courier, monospace; line-height: 16.8px; white-space: pre;&quot;&gt;connectWithUserName(myusername); ?&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	&lt;span style=&quot;color: rgb(51, 51, 51); font-family: Consolas, &amp;quot;Liberation Mono&amp;quot;, Menlo, Courier, monospace; line-height: 16.8px; white-space: pre;&quot;&gt;I've tried &lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;;&quot;&gt;WarpClient.&lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;; font-style: italic;&quot;&gt;getInstance&lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;;&quot;&gt;().setCustomUserData(X,Y)&lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;;&quot;&gt;; &amp;nbsp;(X=username, Y=data which I dont know what is) but it pops an error: unhandled exception: java.lang.exception.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;;&quot;&gt;I am a noobie and I'm starting to code for android... so sorry for my bad skills and my bad english! Thanks in advance&lt;/span&gt;&lt;/p&gt;</description>
<category>Work In Progress</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=9183/appwarp-username-someone-warpclient-connectwithusername</guid>
<pubDate>Fri, 01 Jul 2016 19:48:34 +0000</pubDate>
</item>
<item>
<title>Structure of multiplayer game</title>
<link>http://forum.shephertz.com/?qa=8676/structure-of-multiplayer-game</link>
<description>Hello All

Thanks for a great service :)

I have a basic question about set up as I am just starting out with App42 and would be grateful for any feedback.
I am creating a word game and creating users goes well. But what is the best practice on matching players?

It's an asynchronous game like &quot;Wordfeud&quot;, however players do not have turns; they do &quot;their thing&quot; and send the result of their part of the game to the other player for comparison, and a winner or draw is decided.

I imagine this:
Player wants to play and code checks if there are any players in the APP main room.
If there are any, pick a random player (not sure how to do this) and then both players leave the room and join a newly created room just for those two players.
They now exchange game data until game is over and dynamic room is closed (they leave)

I have also wondered how I can leave a &quot;message&quot; for a friend of a player (&quot;I want to challenge you&quot; message)
 

Any hints or particualr parts of the documentation that should be looked through are appreciated :)

 

Many thanks

Ollie</description>
<category>Work In Progress</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=8676/structure-of-multiplayer-game</guid>
<pubDate>Fri, 29 Apr 2016 06:17:44 +0000</pubDate>
</item>
<item>
<title>Room Creation Failed in AppWarp S2 server</title>
<link>http://forum.shephertz.com/?qa=8554/room-creation-failed-in-appwarp-s2-server</link>
<description>I'm using AppWarp S2 server as game server.
But I have critical issue for AppWarp S2 server.

My game work well at first time,but if I login after some time, I get &quot;Room creation error&quot;.

result code is 4. 

How can I fix this ?</description>
<category>Work In Progress</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=8554/room-creation-failed-in-appwarp-s2-server</guid>
<pubDate>Sun, 10 Apr 2016 11:20:29 +0000</pubDate>
</item>
<item>
<title>IOS Build failed on Unity</title>
<link>http://forum.shephertz.com/?qa=8462/ios-build-failed-on-unity</link>
<description>&lt;p&gt;
	Hello,&lt;/p&gt;
&lt;div style=&quot;font-family: arial, sans-serif; font-size: 12.8px;&quot;&gt;
	When I&amp;nbsp;build the project for ios with latest DLL. its give me the error. I use Unity Version 5.2.1f1.&lt;/div&gt;
&lt;div style=&quot;font-family: arial, sans-serif; font-size: 12.8px;&quot;&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;font-family: arial, sans-serif; font-size: 12.8px;&quot;&gt;
	Following Error, I got when I to build On Mono&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;font-family: arial, sans-serif; font-size: 12.8px;&quot;&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;font-family: arial, sans-serif; font-size: 12.8px;&quot;&gt;
	&lt;div&gt;
		Cross compilation job Assembly-CSharp.dll failed.&lt;/div&gt;
	&lt;div&gt;
		UnityEngine.UnityException: Failed AOT cross compiler:&lt;/div&gt;
&lt;/div&gt;
&lt;div style=&quot;font-family: arial, sans-serif; font-size: 12.8px;&quot;&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;font-family: arial, sans-serif; font-size: 12.8px;&quot;&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;font-family: arial, sans-serif; font-size: 12.8px;&quot;&gt;
	UnityException: Cross compilation failed.&lt;/div&gt;
&lt;div style=&quot;font-family: arial, sans-serif; font-size: 12.8px;&quot;&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;font-family: arial, sans-serif; font-size: 12.8px;&quot;&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;font-family: arial, sans-serif; font-size: 12.8px;&quot;&gt;
	&amp;nbsp;Error building Player: UnityException: Cross compilation failed.&lt;/div&gt;
&lt;div style=&quot;font-family: arial, sans-serif; font-size: 12.8px;&quot;&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;font-family: arial, sans-serif; font-size: 12.8px;&quot;&gt;
	&lt;br&gt;
	Following Error, I got when I to build On IL2CPP&lt;/div&gt;
&lt;div style=&quot;font-family: arial, sans-serif; font-size: 12.8px;&quot;&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;font-family: arial, sans-serif; font-size: 12.8px;&quot;&gt;
	Error building Player: Exception: /Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe did not run properly!&lt;/div&gt;
&lt;div style=&quot;font-family: arial, sans-serif; font-size: 12.8px;&quot;&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;font-family: arial, sans-serif; font-size: 12.8px;&quot;&gt;
	Exception: /Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe did not run properly!&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;font-family: arial, sans-serif; font-size: 12.8px;&quot;&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;font-family: arial, sans-serif; font-size: 12.8px;&quot;&gt;
	&lt;p&gt;
		Error building Player: Exception: /Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe did not run properly&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;</description>
<category>Work In Progress</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=8462/ios-build-failed-on-unity</guid>
<pubDate>Tue, 29 Mar 2016 08:48:11 +0000</pubDate>
</item>
<item>
<title>App42&amp;AppWarp Performance Questions</title>
<link>http://forum.shephertz.com/?qa=8383/app42%26appwarp-performance-questions</link>
<description>Right now we are working on transfer our game backend to Shephertz products(App42 and AppWarp, MA later) but we have serious questions in our mind that we need accurate answers before we completely move to shephertz products. These are the following(All these questions are similar, but totally different):&lt;br /&gt;
&lt;br /&gt;
1. How App42&amp;amp;AppWarp performance is effected by &amp;quot;instantaneous active users&amp;quot; (25.000 instant online users for example)?&lt;br /&gt;
&lt;br /&gt;
2. From another perspective to question 1: How App42&amp;amp;AppWarp performance is effected by &amp;quot;instantaneous number of query to the server&amp;quot;? Is there a bechmark like this one: &lt;a href=&quot;http://appwarps2.shephertz.com/dev-center/deployment/benchmarks/#private-message-test-light&quot; rel=&quot;nofollow&quot;&gt;http://appwarps2.shephertz.com/dev-center/deployment/benchmarks/#private-message-test-light&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Lets think about that, 25.000 online active users make a query to server to fetch something at the same time. Will server response to all of these individual queries in a meaningful time(1-2 seconds)?&lt;br /&gt;
&lt;br /&gt;
3.How App42 &amp;quot;response time&amp;quot; performance is effected by &amp;quot;Fullness of a collection&amp;quot;? Forexample: We have a custom collection that stores users game data. There are 10 elements in this collection right now while we are testing and response time of server is ok(1-2 seconds). But what if there are 10M element in this collection? Response time will be still 1-2 seconds? These answers will be very important not only for us but also all of your potetntial users. Thanks.</description>
<category>Work In Progress</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=8383/app42%26appwarp-performance-questions</guid>
<pubDate>Sat, 19 Mar 2016 23:02:48 +0000</pubDate>
</item>
<item>
<title>How to solve the situation?</title>
<link>http://forum.shephertz.com/?qa=7283/how-to-solve-the-situation</link>
<description>&lt;p&gt;
	I imported plugins in unity for AppWarp, and I am able to connect to server and get all the events as it should.&lt;/p&gt;
&lt;p&gt;
	Once There was a problem in connection at the time when attempt connect to server was being made, and there was following exception occured and no &quot;OnConnectDone&quot; callback called...&lt;/p&gt;
&lt;div&gt;
	&lt;strong&gt;NullReferenceException: Object reference not set to an instance of an object&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;
	&lt;strong&gt;com.shephertz.app42.gaming.multiplayer.client.WarpClient+&amp;lt;execute&amp;gt;d__3.MoveNext ()&lt;/strong&gt;&lt;/div&gt;
&lt;p&gt;
	&lt;strong&gt;com.shephertz.app42.gaming.multiplayer.client.WarpClient+&amp;lt;WaitForRequest&amp;gt;d__0.MoveNext ()&amp;nbsp;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;</description>
<category>Work In Progress</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=7283/how-to-solve-the-situation</guid>
<pubDate>Wed, 09 Sep 2015 16:54:38 +0000</pubDate>
</item>
<item>
<title>How to configure push notifications to be sent to my unity application from my server?</title>
<link>http://forum.shephertz.com/?qa=7203/configure-notifications-sent-unity-application-from-server</link>
<description>Hi, &lt;br /&gt;
&lt;br /&gt;
I was going through your documentation on Push notification. I have successfully confiugured my unity application on Google play and Google Developer Console. I have recieved notifications from your sample app using SendMessagetoAll and SendMessageToUser. I have also sent messages to your sample app from APPHQ console. All of this is working quite smoothly. I would like to know how to configure messages to be sent from my own server usig php code. Is there any documentation related to this?&lt;br /&gt;
&lt;br /&gt;
Thanks,&lt;br /&gt;
&lt;br /&gt;
WorldCricMan</description>
<category>Work In Progress</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=7203/configure-notifications-sent-unity-application-from-server</guid>
<pubDate>Thu, 27 Aug 2015 07:10:32 +0000</pubDate>
</item>
<item>
<title>Dynamic Room Gets Killed Automatically Before 60 minutes.</title>
<link>http://forum.shephertz.com/?qa=7174/dynamic-room-gets-killed-automatically-before-60-minutes</link>
<description>&lt;p&gt;
	Hello,&lt;/p&gt;
&lt;p&gt;
	We are working on Multiplayer game and we are using its respective realtime appwarp sdk.&lt;/p&gt;
&lt;p&gt;
	According to our requirement we need to create 5-10 rooms in the starting of game and as user proceed, he will join them one by one. But here we see that next room will be delete automatically in 10 mins and we get RESOURCE_NOT_FOUND response, which is contradictory to the documentation provide on appwarp site,&lt;/p&gt;
&lt;p&gt;
	i.e.&amp;nbsp;&quot;&lt;span style=&quot;color: rgb(39, 38, 38); font-family: 'Open Sans', Helvetica, Arial, sans-serif; font-size: 14px; line-height: 22px;&quot;&gt;These are the rooms that are created by invoking the create room client SDK api. Such rooms&amp;nbsp;&lt;/span&gt;&lt;strong style=&quot;margin: 0px; padding: 0px; outline: 0px; border: 0px; color: rgb(39, 38, 38); font-size: 14px; line-height: 22px; font-family: Arial, Helvetica, sans-serif !important;&quot;&gt;will automatically get destroyed&lt;/strong&gt;&lt;span style=&quot;color: rgb(39, 38, 38); font-family: 'Open Sans', Helvetica, Arial, sans-serif; font-size: 14px; line-height: 22px;&quot;&gt;&amp;nbsp;if they remain empty for 60 minutes.&quot;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	This is our cocos2dx appwarp version &quot;versionCocos2DX_1.10&quot;. provided in your requests.cpp in buildAuthRequest method.&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;</description>
<category>Work In Progress</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=7174/dynamic-room-gets-killed-automatically-before-60-minutes</guid>
<pubDate>Tue, 25 Aug 2015 10:51:22 +0000</pubDate>
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