I have a weird problem. I want to retrieve current server time to implement weekly tournaments.This is what I call:
App42API.BuildTimerService ().GetCurrentTime (new CallBack ());
When I debug returned time in unity, it prints different results on different devices. Actually, it seems that it prints current local device time!!
Timer timer = (Timer)response;
Debug.Log (timer.GetCurrentTime ());
What is wrong with it?
EDIT:When I change time zone on my computer, returned time also changes!!! So, it results different time between my phone and my desktop computer!