Cocos2d-x keepAliveMessage send crash

0 votes

Hi

Appwarp Cocos2d-x SDK keepAliveMessage send crash as attached image.

And I saw void Client::sendKeepAlive(float dt)

there is no _socket NULL check like other function

I'm not sure if it's the reason cause the crash.

Please help and check if there is other function with the same potenital issue.

Thanks

Jo

 

asked Jul 27, 2015 in AppWarp by joappdev (20 points)

1 Answer

0 votes
Hello Jo,

Thank you for reporting this.

We will update this in the SDK and will check for the same throughout the SDK.

We will provide updated SDK as soon as we are done with testing.

Let us know if you face further problem.

Thanks.
answered Jul 27, 2015 by rajeev.etc (1,660 points)
Thanks for your quick response.
We have product being public so it's kind of important to us.
We will be providing you the updated SDK by 3rd August.
Thanks for helping....
Looking forward to the new version
I have updated the SDK which can be downloaded from our github repo(https://github.com/shephertz/AppWarpCocos2DX).
Let me know if you face any further issues.
Hi, just for confirmation. I don't see there is any difference of sendKeepAlive(float dt) function between 1.6.1 and 1.10.1. I'm just wondering how you solved the issue? It's not easy to replicate to make sure if the issue is solved.
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