I can't initialise Appwarp in cocos2d-x Project

0 votes
//This is how i am trying to initialise this.

void GameLayer::connectToAppWarp()
{
        AppWarp::Client::initialize(APPWARP_APP_KEY,APPWARP_SECRET_KEY);
        AppWarp::Client::getInstance()->setRecoveryAllowance(60);
        AppWarp::Client::getInstance()->setConnectionRequestListener(this);
        AppWarp::Client::getInstance()->setNotificationListener(this);
        AppWarp::Client::getInstance()->setRoomRequestListener(this);
        AppWarp::Client::getInstance()->setZoneRequestListener(this);
        playerName = (isFirstPlayer ? "hero" : "monster");
        AppWarp::Client::getInstance()->connect(playerName);
        isFirstPlayer = !isFirstPlayer;
}

 

// I am getting this error.


Undefined symbols for architecture x86_64:
  "AppWarp::Client::initialize(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)", referenced from:
      GameLayer::connectToAppWarp() in GameLayer.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)

 

 

asked Jun 19 in Announcements by nali (10 points)
On which platform you are testing(iOS or Android)?
Issue has been solved!!

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