onDisconnectDone - Can only be called from the main thread...

0 votes

I can not call methods (for example SendMessage) from onDisconnectDone. I always get an exception like this: Can only be called from the main thread ... There is no such problem on onConnectDone. A small sample code (Unity 2017.4.0f1):

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using com.shephertz.app42.gaming.multiplayer.client;
using com.shephertz.app42.gaming.multiplayer.client.events;
using com.shephertz.app42.gaming.multiplayer.client.command;
using com.shephertz.app42.gaming.multiplayer.client.listener;

public class WarpTest : MonoBehaviour, ConnectionRequestListener

	public string apiKey = "<apiKey>";
	public string pvtKey = "<pvtKey>";

	void OnWarpConnect ()
		print ("Warp Connect!");

	void OnWarpDisconnect ()
		print ("Warp Disconnect!");
	public void onConnectDone (ConnectEvent eventObj) 
		this.SendMessage ("OnWarpConnect", null, SendMessageOptions.DontRequireReceiver);

	public void onDisconnectDone (ConnectEvent eventObj)
		this.SendMessage ("OnWarpDisconnect", null, SendMessageOptions.DontRequireReceiver);
		// ERROR!

	public void onInitUDPDone (byte resultCode) { }

	// Use this for initialization
	void Awake () {
		WarpClient.initialize (this.apiKey, this.pvtKey);
		WarpClient.GetInstance ().AddConnectionRequestListener (this);
	// Update is called once per frame
	void Update () {
		if (Input.GetKeyDown (KeyCode.C)) WarpClient.GetInstance ().Connect ("Player");
		if (Input.GetKeyDown (KeyCode.D)) WarpClient.GetInstance ().Disconnect ();


asked Jul 22 in Unity by perchik (10 points)
edited Jul 22 by perchik
I have forwarded this to my development team to look into it. I will update you as soon as possible.
Good. Thank you! I will wait.

1 Answer

0 votes

You need to call sendMessage on main thread as onDisconnectDone is not fired on main thread.

Let me know if you have any further query, I will be happy to help.

answered Jul 30 by rajeev.etc (1,631 points)
Thank you. I decided to use the events. Now there are no exceptions.
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