Could you help with the question. I create an online game and want to choose a online service.
Can I implement in AppWarp the following algorithm:
1) When start the application, permanent table creates with the characteristics of the character
2) In a certain scene, the player clicks on the "find an opponent"
3) Creates search "to find an opponent" by certain criteria
4) The battle begins.
5) Each player has his own ui module with buttons
Example scenario: the battle begins, the timer starts for each player. Player one pressed button A, another player pressed button B.
7) the following module takes values that were used by both players (for example: the character pressing the button A, inflicted damage and robbing the health of another player) and sends them to the server
8) Continues until the health of one of the players terminates
Is it possible to implement this with Appwarp?
And if you do not complicate from what should you start from the beginning?