I'm using connection resiliency in a Unity 3D project by setting the recoveryAllowance(60) before init.
However i'm getting trouble logging the user back in when he comes from a paused state.
Suppose two users: User A - User B, playing a game
User B goes into another app from his iPhone.
User A gets a notification on OnUserPaused
When User B comes back to the main app, (OnApplicationPause(false), I call WarpClient.recoverConnection() function.
User B can not reconnect - he gets a onConnectDone 4 error. Bad Request i think
User A therefore, does not get a notification on onUserResumed
Is there a working example for Unity3D using connection resiliency. It seems like i'm doing half right but the recover connection part is not working.