I'm testing whether to use AppWarp to handle multiplayer for our iOS game. I've created an account, created an app in the dashboard and added a room to it.
I downloaded the Soccer_Demo from gitHub and added the keys and room ID. It builds and runs OK (both in the simulator and on a device) but after entering a name and clicking the start button it failed to connect to the room. Specifically I get:
Join Zone done
Then a bunch of cocos2D stuff... then:
Room Join failed
I've double checked the keys and room ID are entered correctly (in GlobalContext.m)
What am I doing wrong? What should I try next?
I have now also tried the Fight Ninja sample with slightly more success but not a lot...
That one compiles and runs, and after entering a name I see that it connects with the following messages in the console:
.onJoinRoomDone..on Join room listener called Success
but immediately after that it crashes every time with:
-[WarpResponse updateType]: unrecognized selector sent to instance 0x133a6bc0
Again I've not modified anything other than the config settings for the keys etc. Any suggestions/advice would be most welcome.