mobile multiplayer game but not turn based

0 votes

can I use AppWarp if my mobile multiplayer game (starling/air) isn't turnbased?

2 players play in realtime together and each choose their move, and when the server

received the 2 moves, it sends the result to the 2 players
asked Jun 4, 2014 in AppWarp by cyberlahy (10 points)

1 Answer

0 votes
In cases, where you have to extend our logic with your own logic, you can use AppWarp S2, which is an on-premise solution. Here you can write authorative code and decide whether you want to send the move to all players all not.

If you want to use AppWarp cloud only, then you have to handle all this on client side only. For example, when a player makes a move, other player will check is this is the first move or not, if it's a first move by that player, he will send a blank move, but if this is the second move, then only he will play his move. You have to design gameplay such that all this logic occurs on client side
answered Jun 4, 2014 by Suyash Mohan (900 points)
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