I have been looking at https://github.com/shephertz/App42_Cocos2DX_SDK
Although Cocos2d-X is a crossplatform engine, the sample code there is only for iOS builds.
Is there any plan to make it work for Win32, Linux and Android as cocos work fine with these platform ?
Cocos2d-X now also uses CMake for multiplatform build configuration... Maybe App42 SDK should also build in the same way ?
Personnaly I think that the "copy all files inside your project" ( as per the Readme file ) is not really a good practice, and it will not encourage people to fork the SDK and improve it...
Ideally I would like to be able to add the git repository of App42SDK as a submodule, and somehow tell my cocos2d-X build to use app42 SDK.
Thank you for letting me know what is your plan about this topic.