I want to create dynamic room so I am calling method WarpClient.GetInstance().CreateRoom() and passing a random name. then in other player I am calling method WarpClient.GetInstance().GetAllRooms() to get this room IDs. now when I close(terminate) both players, and again open 2nd player, even then earlier room created by player1 still shows in list.
I read that dynamic room destroy automatically when everyone in room leaves.
Is there any proper way to create dynamic room or I just have to pass random name to create new room and then get newly created room's ID by calling WarpClient.GetInstance().GetAllRooms().?
Thanks in advance.