libgdx help!

+1 vote
I've successfully integrated my libgdx game with AppWarp! Great tutorial by the way here

Now I'm building for Android and can't understand why I alway get error in starting..  onConnectDone is always giving error. I verified my keys and my phone has internet connectivity also (I can browse sites etc.). The exact code works fine on desktop. Anyone else also facing this? Any ideas?
asked Feb 16, 2014 in AppWarp by gatsby (15 points)

1 Answer

+1 vote
Can you check your manifest? Perhaps you have forgotten to add INTERNET permission to your app. Otherwise it should work. We have ported our sample super jumper multiplayer to android and iOS phones and it works fine. So there shouldn't be an issue with AppWarp SDK.
answered Feb 16, 2014 by dhruvc (1,099 points)
Thanks! yes that was the issue.. Working like a charm now :-)
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