Issue with Listeners recognize calls in Multiple Unity Scenes

0 votes
In my Unity project I am implementing a turn based style game, and I have been using the demo found at

https://github.com/SuyashMShepHertz/AppWarpUnity2ScenesDemo to assist me in implementing the code; however, I

am still running into issues.

Below is a pastebin link descripting portions of my code where a Warpclient method is called, yet getDebug will not even recognize the call which leads me to believe that there is an issue with my listeners.

http://pastebin.com/Chv7u9xK

Thank you for your help!
closed with the note: Solved
asked Aug 9, 2014 in AppWarp by tenbrinkgamedev (10 points)
closed Aug 10, 2014 by tenbrinkgamedev
Hi!
How did you solve this?
Thanks!
My code was missing the update function in unity's built in Update() method. By adding, WarpClient.GetInstance().Update() to each Update() method in each class, the problem was fixed.
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