I am about to finish multiplayer game where people can join to lobby then to random (4 person) room and then send messages everytime when player make an action (jump, shoot etc.) I've chosen this option to avoid spamming messages in every game engine update.
The question is, how many players daily (every player plays about 5 games with 100 actions each) can I handle in free indie plan with 2M messages. I have to plan my budget right now and invest in promotion, sounds etc. Are you able to give me some numbers?
I know that the question is not very well precised but maybe this is possible assume that. I am not sure if all broadcasts about player joins room or leaves lobby counts.