I feel like this should be a fairly straight forward process, but I must be missing something. When I try to look up the available rooms after joining one, onGetMatchedRoomsDone is never called.
In my appwarpdelegate, I call
void CCAppwarpDelegate::onConnectDone(int res)
CCLog("\nonConnectDone .. SUCCESS..session=%d\n",AppWarp::AppWarpSessionID);
This code works fine when I'm first connecting, but if I actually join a room with
void HelloWorld::onJoinRoomClicked(cocos2d::CCObject *pObj)
roomId = roomIds.at(tag).c_str();
and leave the room with:
onGetMatchedRoomsDone never gets called and my list of available rooms is never populated. What am I doing wrong?