I am using the AppWarpS2 Client Side SDK on Unity. In my recent game while I get Disconnected from server (getting a OnConnectDone result 5) I try to reconnect with server with WarpClient.GetInstance.Connect(username,""); But If I do so, I get a BadRequest Error (OnConnectDone 4).
So, can you guys please tell me why is it happening. I simply want to reconnect with the server if I got disconnected. And I dont want to use any connection resiliency facility.
closed with the note:
Closing this thread as there was no update from last 2 Weeks or more. Please raise a new query if problem persists.