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800+ APIs. 25+ Modules. 16 SDKs.Real-time Actionable Analytics. 1 Platform.
Acquire. Engage. Retain. Convert.
Comprehensive Solution to Securely Expose Protected Resources as APIs
Real Time & Turn Based MultiplayerGaming Platform With Game Mechanics.
Develop > Deploy > launch > Scale > Monitor
Continuous Integration & Delivery
Customers Want A 360 °Omni-Channel Retail Experience.
Seamless & ConnectedOmni-Channel Experience Delivered.
Plethora of Games are LaunchedEvery Day. Don't Let Yours Die.
Leverage User Data to DeliverPersonalized Content Across Channels
Inspire Wanderlust in theCustomers with Omni-Channel Experience
800+ APIs. 25+ Modules. 16 SDKs.
Real-time Actionable Analytics. 1 Platform.
Real Time & Turn Based Multiplayer
Gaming Platform With Game Mechanics.
All four logging modules is written on the basis of different aspects. For example: If my app takes some information from the client, i will log that information using info method. And If my app have some issue and i want to debug without changing the module and release i new patch of the app. I just simply log all the information in debug mode and sort it easily by selecting/Fetching only debug messages from AppHQ console. For the same we can use error & fatal method to logs all the crash and error of App. All error messages will be in read and would be highlighted when you login to AppHQ console. This will help in analyze and fix the error of your app.