I faced the following issue: I have Unity Free and use AppWarpUnityMobile.dll which allow not to use .NET sockets (which are not allowed in Unity Free). I'm developing a turn based game and it works fine if I run one instance in browser and another in Unity editor. (AppWarpUnity.dll is used). But when I run the game on my iOS devices (iPad and iPhone), after successful connection (onConnectDone: 0) and several turns I get onConnectionDone: 5 on one of my devices and the connection drops. Did you receive such compliants in the past? Is this a known issue? Thank you.
closed with the note:
Closing this thread as there was no update from last 2 Weeks or more. Please raise a new query if problem persists.