So I have the game, it is asynchronous multiplayer board game. After current player made his turn, I want him to somehow send a message to the next player to update the gamestate by loading it from the server. (something like a pull request to a user if he is logged in, if he is not I don't need to do anything because every time he logs into the game he loads the game state.) What is the best way to do it? What service should I use? I'm using Unity game engine and store the game state using shephertz api on Storage Services.
closed with the note: