General information regarding Unity3d API callbacks can be found at this page
but, I cannot find any where where it details what kind of data I should be expecting.
For example, onConnectDone is a callback and you recieve a "ConnectEvent" from it. I see that I can use getResult() to get a byte from the ConnectEvent. But I have no idea what possible data I should expect from this. Is it a connection code? What are the values and meanings for the code?