Well, here's the gist of it and this could very well be a MonoDevelop issue.
1. I'm trying to use CreateMailConfiguration and I continuously get these errors, which are fun:
Assets/Standard Assets/Scripts/App42Test.cs(100,55): error CS1519: Unexpected symbol `(' in class, struct, or interface member declaration
Assets/Standard Assets/Scripts/App42Test.cs(100,60): error CS1519: Unexpected symbol `,' in class, struct, or interface member declaration
(Then the above error regarding the comma is repeated for each comma within the CreateMailConfiguration paramenters)
Assets/Standard Assets/Scripts/App42Test.cs(100,115): error CS1519: Unexpected symbol `)' in class, struct, or interface member declaration
Edit: Here's my code...
ServiceAPI serviceAPI = new ServiceAPI("nope", "nope");
EmailService emailService = serviceAPI.BuildEmailService();
string Host = "nope.nope.nope";
int Port = 80;
Email = "firstname.lastname@example.org";
EmailPass = "nope";
bool SSL = false;
emailService.CreateMailConfiguration(Host, Port, Email, Password, SSL, new EmailConfigCallBack());
2. Is there a way via App Manager Settings or whatever to configure the email rather than adding code within the game that contains my password, etc.? It would just be easier that way and negate the first problem and would make my life a load easier regarding encryption and so on. I ask this because I thought I read something briefly about this in regards to Java. Plus, I always cheat on mobile games and getting values of variables or even editing the game itself is usually not very difficult.
3. And this is besides the point, really, but a lot of your Unity code in several sections of your API documentation is incorrent. I've rewritten all of it (In Users) to test out the Users functions, so if you want me to send it to you in an email, that's no problem.
Anyway, I think I already fell in love with this API regardless of these minor setbacks. It's already making my life much easier and I'm just really happy I don't have to use SQL requests anymore. It was slow and SQL databases looove overloading.
Thanks in advance.