Hey to all,
We have a realtime multiplayer game called WoodBall. Right now we are using Google Play Services Realtime Multiplayer API for multiplayer matches. Currently, all players are able to play with each other without any problem regardless players location. What I mean is a player from Turkey is able to play with a player from USA.
As I read http://blogs.shephertz.com/2014/02/21/connecting-to-different-appwarp-cloud-locations-for-minimum-latency/
this post, it is recommended to connect players according to their locations. However, this time, players from different servers will not be able play eachother.. %50 of our players are located in Turkey. However other %50 are from all over the world. That is why I want all players are able to play eachother.
So, The questions are
1. Is it impossible with default server location of Europe? Latencies are GENERALLY that much high for widely spaced players?
2. How can I debug/test it? Is there a way to test it? If we choose default zone to USA and two testers from Turkey connect a room, we can test it? or maybe a VPN?