Unity Could not resolve: AppWarpS2UnityMobile while building for device

0 votes
UnityException: Failed assemblies stripper: C:/Unity/Editor/Data/Mono/bin\mono.exe "C:\Unity\Editor\Data\Tools/UnusedBytecodeStripper.exe" -l none -c link -a "Assembly-CSharp.dll" -out output -x "C:\Unity\Editor\Data\Tools\link.xml" -d "Temp/StagingArea/Data/Managed" -x "tmplink.xml" -x "C:\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\AI.xml" -x "C:\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Animation.xml" -x "C:\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Audio.xml" -x "C:\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\CloudWebServices.xml" -x "C:\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Core.xml" -x "C:\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\IMGUI.xml" -x "C:\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\JSONSerialize.xml" -x "C:\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\ParticlesLegacy.xml" -x "C:\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\ParticleSystem.xml" -x "C:\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Physics.xml" -x "C:\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Physics2D.xml" -x "C:\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Terrain.xml" -x "C:\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\TerrainPhysics.xml" -x "C:\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\TextRendering.xml" -x "C:\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UI.xml" -x "C:\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UNET.xml" -x "C:\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UnityAds.xml" -x "C:\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UnityAnalytics.xml" -x "C:\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UnityConnect.xml" -x "C:\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UnityWebRequest.xml" -x "C:\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\VR.xml" -x "C:\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Web.xml" current dir : Temp/StagingArea/Data/Managed
 result file exists: False. Timed out: False
 
stdout:
 
stderr:
 
Unhandled Exception: System.IO.FileNotFoundException: Could not resolve: AppWarpS2UnityMobile, Version=1.0.5933.19488, Culture=neutral, PublicKeyToken=null
 
  at Mono.Cecil.BaseAssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name) [0x00000] in <filename unknown>:0 
 
  at Mono.Linker.AssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name) [0x00000] in <filename unknown>:0 
 
  at Mono.Linker.LinkContext.Resolve (IMetadataScope scope) [0x00000] in <filename unknown>:0 
 
  at Mono.Linker.Steps.ResolveFromXmlStep.ProcessReferences (Mono.Cecil.AssemblyDefinition assembly, Mono.Linker.LinkContext context) [0x00000] in <filename unknown>:0 
 
  at Mono.Linker.Steps.ResolveFromXmlStep.GetAssembly (Mono.Linker.LinkContext context, System.String assemblyName) [0x00000] in <filename unknown>:0 
 
  at Mono.Linker.Steps.ResolveFromXmlStep.ProcessAssemblies (Mono.Linker.LinkContext context, System.Xml.XPath.XPathNodeIterator iterator) [0x00000] in <filename unknown>:0 
 
  at Mono.Linker.Steps.ResolveFromXmlStep.Process (Mono.Linker.LinkContext context) [0x00000] in <filename unknown>:0 
 
  at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) [0x00000] in <filename unknown>:0 
 
  at UnusedBytecodeStripper.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0 
 
 
UnityEditor.MonoProcessUtility.RunMonoProcess (System.Diagnostics.Process process, System.String name, System.String resultingFile) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/MonoAssemblyStripping.cs:113)
UnityEditor.MonoAssemblyStripping.MonoLink (BuildTarget buildTarget, System.String managedLibrariesDirectory, System.String[] input, System.String[] allAssemblies, UnityEditor.RuntimeClassRegistry usedClasses) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/MonoAssemblyStripping.cs:389)
UnityEditor.HostView:OnGUI()
 

 

asked Sep 23, 2016 in AppWarpS2 by mukesh (10 points)
edited Sep 23, 2016 by mukesh

1 Answer

0 votes
Hi Mukesh,

Th AppWarpUnity SDK comes with 3 dlls and one plugin folder. When you are using AppWarpUnityMobile.dll then you need to add the plugin folder as well inside the Assets folder of your project.

Please check and let me know if this is not the case.

Regards,

Rajeev
answered Sep 24, 2016 by rajeev.etc (1,498 points)
Hi Rajeev thanks for your response
i already added that folder, that is not an issue i think.
Hi, Mukesh and Rajiv I have the same issue.
Can find any solution for the same?
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