Hi
I am using AppWarpS2 server for customizing turn based room functionality ,my basic flow is turn base room allow max 6 user and when 2 users joins then server start game and only one player in room then stop game. So when i start game from server side then game starts but i did not getting onStartGameDone notification and onStopGameDone notification (all ready registered NotificationListiner from client side), if i call WarpClient.GetInstance().sendMove("") then i will get onSendMoveDone notification.
Take a look my server side code
https://www.dropbox.com/s/mk0mqyd7sca9cwb/CardRoomAdaptor.java
And client side code for listener
https://www.dropbox.com/s/xnb14f92n06xd6q/Listener.cs
I am using Unity3D sdk for client side
Thanks.