I'm trying to access the score board and keep getting errors, even though it seems to be working. This would be fine but it is making my iOS build crash.
	com.shephertz.app42.paas.sdk.csharp.connection.RESTConnectorWWW+<Execute>d__6.MoveNext ()
	com.shephertz.app42.paas.sdk.csharp.connection.RESTConnectorWWW+<WaitForRequest>d__3.MoveNext ()
	UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
	
		using com.shephertz.app42.paas.sdk.csharp;
	
		using com.shephertz.app42.paas.sdk.csharp.game;
	
		using com.shephertz.app42.paas.sdk.csharp.user;
	
		using System;
	
		using System.Collections;
	
		using System.Collections.Generic;
	
		using UnityEngine;
	
		using UnityEngine.UI;
	
		 
	
		public class SetupScreen : MonoBehaviour
	
		{
	
		    public InputField userName;
	
		    public Text errors;
	
		 
	
		    private ScoreBoardService scoreBoardService;
	
		 
	
		    private void Start()
	
		    {
	
		        App42Log.SetDebug(true);
	
		        App42API.Initialize(Strings.App42.API_KEY, Strings.App42.SECRET_KEY);
	
		        scoreBoardService = App42API.BuildScoreBoardService();
	
		    }
	
		 
	
		    public void SubmitUserName()
	
		    {
	
		        string name = userName.text;
	
		        if (!string.IsNullOrEmpty(name))
	
		            UserNameUniqueCheck(name);
	
		        else
	
		            errors.text = "Enter a username ya dope!";
	
		    }
	
		 
	
		    private void UserNameUniqueCheck(string name)
	
		    {
	
		        scoreBoardService.GetLastScoreByUser(Strings.App42.GAME_NAME, name, new CheckForScoreCallBack(this));
	
		    }
	
		 
	
		    internal void ScoreDoesntExist()
	
		    {
	
		        string name = userName.text;
	
		        int score = PlayerPrefs.GetInt(Strings.Prefs.HIGHEST_SCORE);
	
		        PlayerPrefs.SetString(Strings.Prefs.USERNAME, name);
	
		 
	
		        scoreBoardService.SaveUserScore(Strings.App42.GAME_NAME, name, score, null);
	
		        scoreBoardService.GetLastScoreByUser(Strings.App42.GAME_NAME, name, new SaveScoreCallBack(this));
	
		    }
	
		 
	
		    internal void ScoreExists()
	
		    {
	
		        errors.text = "Username taken ya scrub!";
	
		    }
	
		 
	
		    internal void ShowSavingError()
	
		    {
	
		        errors.text = "Uh oh, why no internets?";
	
		    }
	
		 
	
		    internal void ChangeScene()
	
		    {
	
		        UnityEngine.SceneManagement.SceneManager.LoadScene(Strings.Scene.TITLE);
	
		    }
	
		 
	
		    private class CheckForScoreCallBack : App42CallBack
	
		    {
	
		        private SetupScreen sc;
	
		 
	
		        public CheckForScoreCallBack(SetupScreen sc)
	
		        {
	
		            this.sc = sc;
	
		        }
	
		 
	
		        public void OnSuccess(object response)
	
		        {
	
		            sc.ScoreExists();
	
		        }
	
		 
	
		        public void OnException(Exception e)
	
		        {
	
		            sc.ScoreDoesntExist();
	
		        }
	
		    }
	
		 
	
		    private class SaveScoreCallBack : App42CallBack
	
		    {
	
		        private SetupScreen sc;
	
		 
	
		        public SaveScoreCallBack(SetupScreen sc)
	
		        {
	
		            this.sc = sc;
	
		        }
	
		 
	
		        public void OnSuccess(object response)
	
		        {
	
		            Game game = (Game)response;
	
		            string userName = PlayerPrefs.GetString(Strings.Prefs.USERNAME);
	
		 
	
		            for (int i = 0; i < game.GetScoreList().Count; i++)
	
		            {
	
		                string un = game.GetScoreList()[i].GetUserName();
	
		                if (un.Equals(userName))
	
		                {
	
		                    string scoreId = game.GetScoreList()[i].GetScoreId();
	
		                    PlayerPrefs.SetString(Strings.App42.SCORE_ID, scoreId);
	
		                    break;
	
		                }
	
		            }
	
		            sc.ChangeScene();
	
		        }
	
		 
	
		        public void OnException(Exception e)
	
		        {
	
		            Debug.Log(e.Message);
	
		            sc.ChangeScene();
	
		        }
	
		    }
	
		}