Hi raj,
Thanks for connecting with us.
Please tell us which Unity SDK version you are using. Because this is working fine in our side.
Have your correctly confihure your UnityCallback. somethink like this.
public void OnSuccess(object upload)
{
if (upload is Upload)
{
Debug.Log("Upload Responce is: " + upload);
}
}
public void OnException(Exception e)
{
Debug.Log ("Exception : " + e);
}
If you have still faced some problem, please set App42 debug mode on like this and send me editor logs.
App42Log.SetDebug(true);