Hi!
I got a error when I try to save user score (scoreBoardService.SaveUserScore(gameName, nickName, score);) .
This error only happens on an android device
Running the game/code on Unity/Windows everything is ok
Could you help me pls?
android version: 4.4.2
unity version: 4.5.2f1
Log error below:
I/Unity (20458):
I/Unity (20458): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
I/Unity (20458):
I/Unity (20458):
I/Unity (20458): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
I/Unity (20458):
I/Unity (20458): apiKeybcdf90841a7e2deb12a98bc484af5c8f869043a744101e2f4f10c473ba983fe5body{"app42":{"game":{"name":"teste","scores":{"score":{"value":-22,"userName":"a"}}}}}timeStamp2014-08-03T00:0
9:51.209Zversion1.0
I/Unity (20458):
I/Unity (20458): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
I/Unity (20458):
E/Watchdog(24687): !@Sync 6654
I/Unity (20458): QueryString is ?
I/Unity (20458):
I/Unity (20458): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
I/Unity (20458):
I/Unity (20458):
I/Unity (20458): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
I/Unity (20458):
D/STATUSBAR-NetworkController(24960): refreshSignalCluster - setNWBoosterIndicators(false)
D/STATUSBAR-NetworkController(24960): refreshSignalCluster: data=0 bt=false
D/STATUSBAR-IconMerger(24960): checkOverflow(912), More:false, Req:false Child:3
D/STATUSBAR-NetworkController(24960): refreshSignalCluster - setNWBoosterIndicators(false)
D/STATUSBAR-NetworkController(24960): refreshSignalCluster: data=0 bt=false
D/STATUSBAR-IconMerger(24960): checkOverflow(912), More:false, Req:false Child:3
E/Unity (20458): Unable to find /System/Library/Frameworks/Security.framework/Security
E/Unity (20458): Unable to find /System/Library/Frameworks/Security.framework/Security
I/Unity (20458): WebException: Error writing request: The authentication or decryption has failed.
I/Unity (20458): at System.Net.WebConnectionStream.WriteHeaders () [0x00000] in <filename unknown>:0
I/Unity (20458): at System.Net.WebConnectionStream.SetHeaders (System.Byte[] buffer) [0x00000] in <filename unknown>:0
I/Unity (20458): at System.Net.HttpWebRequest.SendRequestHeaders (Boolean propagate_error) [0x00000] in <filename unknown>:0
I/Unity (20458):
I/Unity (20458): (Filename: Line: -1)
I/Unity (20458):