couldn't connect to host

0 votes

Hi there i am the main head of wajuniorgames i started uing your api today but i am getting some errors here.

 
I just wanna create a simple leadersboard to register on android or ios and display that leaderboard.
 
I followed all your intructions and installed the "App42_Unity3D_SDK_2.3.1.dll" in my assets folder.
I am only using these 3 files to test the system before chaging to my own buttons.
the: Constant.cs ( with my own API keys + Secret Key and Gamename created like the same from your tutorial video at the business service manager - game services - game folder at the dashboard) also the ScoreBoardResponse.cs and the ScoreBoardTest.cs(both never modified)
I have  a gameobject in my scene attached with ScoreBoardTest.cs. I click the button to save user score a the UNITY editor and get the same error below.
 
I am getting an error from unity here:
_____________________________________
 
EXCEPTION : com.shephertz.app42.paas.sdk.csharp.App42Exception: couldn't connect to host
UnityEngine.Debug:Log(Object)
AssemblyCSharp.ScoreBoardResponse:OnException(Exception) (at Assets/Scripts/Leaderboard/ScoreBoardResponse.cs:43)
com.shephertz.app42.paas.sdk.csharp.connection.<execute>d__3:MoveNext()
com.shephertz.app42.paas.sdk.csharp.connection.<WaitForRequest>d__0:MoveNext()
_____________________________________
 
As i m testing from the main unity Editor am i going something wrong ?
I am using UNITY 4.0.1f2 with your unity 2.3.1 SDK.
asked Mar 14, 2014 in App42 Cloud API-BaaS by wajuniorgames (10 points)

1 Answer

+2 votes
I wouldn't be surprised to learn that Unity 4.0 isn't supported. Any reason you don't update to 4.3.4f1?

Rob Targosz

Bent Vector Studios
answered Mar 15, 2014 by rtargosz (94 points)
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