Hi,
I am using sendPrivateUdpUpdate method to send Player moves, since it is UDP, I know the message might drop, I don't mind that. But it completely stops sending updates, to handle this situation I want to use sendPrivateUpdate with TCP mode if UDP fails, but I can't determine that UDP has stopped working.
There is no network problem as such, because other method sendPrivateChat works fine when fired.
Please help me to tame this situation.
Thanks.