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I ran this in the unity Editor and it worked great but when I do a build and put in the VS to test my project I get the following error, System.AccessViolationException' occurred in UnityEngineProxy.dll. This is only accuring when I use this in my Void Start() or anywhere else it is being called App42API.Initialize() . So with App42API.Initialize() my game crashes, any suggestions on how to fix it?