Question on which sdk to use for Libgdx

0 votes


I am developing a game using libgdx which is a java based library to develop cross platform apps. For those who have been through this journey (libgdx + app42) earlier, I would like to know which sdk I should use. 

I started using java sdk and started writing the code in the core module but I am facing few issues when I run the game in andriod. It is exiting with out giving any exception from class RESTConnectorAsync. 

Any assistance or guidence here is highly appreciated. 


Thanks in advance,


asked Feb 10, 2017 in Discuss & suggest API by thejassolutions25 (10 points)

1 Answer

0 votes
Hi Kranthi,


Could you please let us know which version of Java SDK you are working on and also what is the exception message you are getting? It will help us to provide better support to you.

P.S There is no such direct SDK available which is compatible with libgdx. You can write us at and share your registered email id with us, will be happy to share the source code with you. So that you can build the application and contribute to our developer community to help other developers to build their application.

We are happy to hear from you!



Himanshu Sharma
answered Feb 11, 2017 by hs00105 (2,005 points)
Hi Himanshu,

I have solved the issue, it seems to be sync issue with my device but I am stuck with another issue below. Any ideas how to resolve it? I have seen another thread on the same topic but there was no proper answer provided to it.

java.lang.NoSuchMethodError: No static method consume(Lorg/apache/http/HttpEntity;)V in class Lorg/apache/http/util/EntityUtils; or its super classes (declaration of 'org.apache.http.util.EntityUtils' appears in /system/framework/org.apache.http.legacy.boot.jar)
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