Multiplatform Cocos2d-X SDK sample ??

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I have been looking at

Although Cocos2d-X is a crossplatform engine, the sample code there is only for iOS builds.
Is there any plan to make it work for Win32, Linux and Android as cocos work fine with these platform ?

Cocos2d-X now also uses CMake for multiplatform build configuration... Maybe App42 SDK should also build in the same way ?

Personnaly I think that the "copy all files inside your project" ( as per the Readme file ) is not really a good practice, and it will not encourage people to fork the SDK and improve it...

Ideally I would like to be able to add the git repository of App42SDK as a submodule, and somehow tell my cocos2d-X build to use app42 SDK.

Thank you for letting me know what is your plan about this topic.

asked Jun 26, 2014 in App42 Cloud API-BaaS by asmodehn (15 points)

1 Answer

0 votes


Thank you for your suggestion.

We are working on it and will come up with the best possible solution as soon as possible.

We have kept our sdk code open and developers are free to build in their own best way.

Also we are happy to get contributions from the community.


answered Jun 26, 2014 by rajeev.etc (1,660 points)
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