I'm trying to implement a file uploader in Unity3d (v. 4.5.1f3, Windows/Mac/Linux Standalone Platform). I tried to upload one asset (< 1Mb) and it was successful. But when i tried to upload a bigger file (approx 9Mb). I received the following error after waiting a while:
NullReferenceException: Object reference not set to an instance of an object
com.shephertz.app42.paas.sdk.csharp.connection.RESTConnectorWWW+<executeMultipart>d__12.MoveNext ()
com.shephertz.app42.paas.sdk.csharp.connection.RESTConnectorWWW+<WaitForMultipart>d__f.MoveNext ()
Is the error because of the size of the file that I wanted to upload? If so, is there any way to make it work? And is there a file size limit for each uploaded file? Thanks