JoinRoomInRange() is not triggering onJoinRoomDone() on android

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I am trying to create a game with Unity. As I mention on title, onJoinRoomDone() is not triggered when I try to join a room with JoinRoomInRange(). This scenario works when I run the same code from Unity but not on Android.

I also tried to join a room with JoinRoom() and I got response for Android. I don't see any exceptions or error on logcat.
Is there any way for me to debug or open some logs to trace the problem?

Below is how I initialize and call the functions:

WarpClient.initialize(apiKey, secretKey);


public void onConnectDone(ConnectEvent eventObj) {
        if(eventObj.getResult() == 0) {      
            Debug.Log("Listener.cs - onConnectionDone: Sending request: JoinRoomInRange()");
            WarpClient.GetInstance().JoinRoomInRange(0, 1, true);  

public void onJoinRoomDone(RoomEvent eventObj) {
    Debug.Log("Listener.cs - onJoinRoomDone : " + eventObj.getResult());
    if(eventObj.getResult() == WarpResponseResultCode.RESOURCE_NOT_FOUND) {
        Debug.Log("Listener.cs - onJoinRoomDone: Sending request: CreateRoom()");    
    else if(eventObj.getResult() == 0) {
        Debug.Log("Listener.cs - onJoinRoomDone: Sending request: SubscribeRoom()");    



asked Aug 6, 2014 in AppWarp by terdogan (22 points)

1 Answer

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Best answer



Could you please let us know which Unity SDK version are you using?

Below is the link to the download page from where you can download the latest binary.


answered Aug 6, 2014 by NaveenGShephertz (244 points)
selected Aug 6, 2014 by terdogan
Latest version fixed my issue.
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