Hi !
Currently when you compile the unity project which uses APP42 API and have settings for IL2CPP & 64bit the compilation is failed.
L2CPP error for method 'System.String com.shephertz.app42.paas.sdk.csharp.connection.RESTConnectorAsync::ExecuteGet(System.String,System.Collections.Generic.Dictionary`2<System.String,System.String>,System.Collections.Generic.Dictionary`2<System.String,System.String>)' in assembly '/Users/hunter/Documents/projects/Sidin/PuzzledBlocks/concept.puzzledblocks/Temp/StagingArea/Data/Managed/App42_Unity3D_SDK_3.1.1.dll'
Additional information: Build a development build for more information. An instruction cannot end both a catch and a finally block!
When the support of 64bit will be available for Unity version of API client ?
It's bit critical because we are ready to submit the game and only this issue prevent us to do it :(
Thanks.
Regards,
Vyacheslav